Sunday, August 19, 2018

PrinceWatercress plays Donkey Kong Country 2: Diddy's Kong Quest - Part 13 of 18


Well, we have to deal with Barrel Cannons in the Lost World, but at least it's nowhere nearly as bad as Klobber Karnage was.

All maps by Tropicon.

Swanky's Bonus Bananza


Lockjaw's Loot - 1 COIN


What is the name of this area of the island? Gloomy Gulch

How many little wasps did the end of area giant wasp break up into? 5

What is the name of the trendy, surfing Kong, who operates his barrel flights? Funky

Haunted Haul - 2 COINS


What is the name of the fort level with the blowing wind in it? Gusty Glade

On the Kremling insland map, how many small wasps hover around the wasp hives? 3

What is the name of the Kremling island that you are on? Crocodile Isle

Gibbon Game - 3 COINS


Which of these is NOT the name of an area of the island you have played? Crocodile Canyon

What is your swordfish buddy's name? Enguarde

How many world map globes are there on the shelves in Kong Kollege? 2

The Lost World


We have another level full of Barrel Cannons. At least it's not Klobber Karnage.

Fiery Furnace

Bonus areas: One (1)


New Barrel Cannon type: Steerable Barrel Cannons. Use the Control Pad to move them in eight directions, and press B to fire in the direction that the open mouth of the barrel is facing. If you run into any enemies, you're getting hit. If you move into the lava, you're losing a life. They also have timers, too, so you'll have to be as quick as you are careful with them, or else you're history.

Be careful when you're on the ground at the beginning; the enemies here are pretty fast.

Before the continue point, there is a path of bananas heading up. Shoot from the Steerable Barrel at the top-most banana, and stay in control as you leap off the first Flitter. Keep bouncing off them to the right and you'll reach the checkpoint.

The lone Bonus Area is just before the end. There will be a trail of bananas going up. Tag throw up there, and you'll reach a Steerable Barrel. Move it to the right, and you'll find the stage's lone bonus area. You can use the Cat-'o-9-Tails to get here, but you'd better be ready to steer your Kong to the Steerable Barrel. From here, it's a game of Irritating Stick. Move the Steerable Barrel carefully. If you touch the bramble walls, you're kicked back to the main stage and forced to hit the exit target, meaning that you will have to do the entire stage all over again to get back here if you fail this. If you can somehow reach the end before time is up, you'll get the DK coin.

Gloomy Gluch


Kreepy Krow


Krow's back. This time, he's a ghost.

Avoid or beat up the ghost Neckys until a solid-colored one shows up. Jump on it to get an barrel. Send the barrel into Kreepy Krow to get to a higher height. Of course, you'll have to get up there yourself, but you will get some ropes. This still won't be easy, however, as Krow will rain eggs down one at a time, and the egg will drop from above your current position. You may have to time your movements a little bit so that the eggs don't hit you near the next destination.

After the second hit, you'll be using ropes and hooks. The eggs will not only come at you from above, but from the left side of the screen! You'll have to look around a little bit to ensure you don't get hit here.

After the third hit, Krow's spirit is destroyed. You've done it!

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