Well, we've finally made it. We're on the pirate ship! Now to save Max and PJ!
Pirate Ship
The buttons with the arrows trigger the conveyor belts. Use these to bring up items that you can use to beat up the bad guys. Also, you will probably learn that you can throw barrels at floor switches to open doors. Remember that for later.
The miniature cannons cannot be destroyed. On the plus side, they don't discriminate between friend and foe, so if the cannonballs from them hit an enemy, they're gone! Use that to your advantage to clear one of the early rooms and open a gate up.
The room with the pits is actually a room with moving pits. They switch positions every few seconds, but there are only a few configurations as to where these pits will be, which change in a predictable pattern every couple of seconds...so don't worry about it being completely random.
To get past the room with the two switches you can't reach, throw barrels at the switches so the barrels land on them. They'll break, but the switches will still trigger.
The platform with the arrows is a series of buttons. You'll have to take a look at the buttons to figure out where to step next. The direction the arrow points dictates where it will move when you step on that button. As you move the platform around, the directions on the arrows change...so pay attention!
The room with the inaccessible switch requires luring the fat pirate to it in order to trigger it and open the barrier and get the two hookshots.
The red cannon is controlled with the arrow buttons. To fire it at the enemies, trigger the yellow fire button to shoot a bomb.
To beat Keelhaul Pete, wait for him to stop spinning and avoid the bombs he throws. Then, take the bombs that are on the floor and throw them at him.
He'll send in two henchmen every so often, so keep your hookshot ready and be ready to take them out when necessary. If the bombs or Keelhaul Pete's gunshots hit the enemies (he doesn't send those out very often), they'll be taken care of for you. As long as you keep one henchman on the screen at any given time, e won't send two more out.
He'll also spin and move at the same time. Grab a bomb whenever you can, and avoid him as he spins around the room. Hit him with the bomb when he comes to a complete stop.
After enough hits, you'll beat Keelhaul Pete! You've won!
The credits have some notable names: Shinji Makami, who worked on the game design, would later create the Resident Evil series. Elf, who was partly responsible for the sound effects, worked on the sound effects for Street Fighter II, while Yuki Satomura, who composed the music, worked on the music for Mega Man X and the Mega Man series in general.
Items
The bell distracts enemies and sends them towards you. Unless you're playing two-player mode, it's pretty much useless.
The hookshot not only stuns enemies, it also lets you grab items from far away. This is (usually) the best item for one person to have in a co-op game. You can also use them as a bridge between hooks, but if you do, you'll lose the hookshot and you'll have to find another one.
The shovel lets you dig in the dirt for hidden items. You can only dig left and right.
The plank lets you walk over pits on wooden docks.
The silver key opens the silver locks.
The gold key opens the gold locks.
The candle increases the amount of vision you have in dark rooms. These are only found in Level 3 and 5.
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