Thursday, August 16, 2018

PrinceWatercress plays Donkey Kong Country 2: Diddy's Kong Quest - Part 8 of 18


It's time to head to Krazy Kremland, which I was thought was incredible back in the day. Guess what? It still is.

All maps by Tropicon.

Krazy Kremland


Despite its appearance, Krazy Kremland is anything but fun and games. Pat yourself on the back like Barry Horowitz if you've made it this far; it's not gonna get any easier as you explore hornet nests and ride roller coasters.

Hornet Hole

Bonus Areas: Three (3)



Hornet Hole is the first stage in Krazy Kremland, and here you'll be experiencing a new kind of level: the hornet's nest level. Here, you'll experience sticky floors and walls. You'll have to jump acorss the floors; for the walls, you will have to jump into the wall, jump back and quickly move back forward to climb up.

If you get into tag throw position (impossible on the sticky floors; you will have to do it on dry land) and walk on the sticky floors, the sticky floors will have no effect.

The first bonus area is at the start. Tag throw to the hook, then climb up the honey-covered walls. To the right is the first bonus area, where you'll have to throw a treasure chest into all the Zingers to get a Kremkoin.

Dropping down after leaving the first bonus area takes you to the entrance to the second one. Here, just alternate between the two walls to get the Kremkoin.

As you progress through the level, you'll have to avoid Zingers as you traverse the sticky floors. Tread and jump carefully.

Sometime after the K and before the checkpoint, you will find another hook. Tag throw up to it, then climb up the wall to find Squitter. You will need him to get the third bonus area. Destroy all your enemies with the projectile webs, and don't worry about the sticky floors. Squitter can move through them just fine.

Just before the N, there is a gap that you can drop down. If you have Squitter, you can make some platform webs to get the DK coin.

After the N, you will have to make some platform webs up and to the right with Squitter to reach the third bonus area. Here, make platform webs to get to the Kremkoin.

Thankfully, Kong Kollege is available is soon as you beat this stage.

Target Terror

Bonus Areas: Two (2)


This is the first roller coaster stage in the game. When you're on a roller coaster, you can press B to jump. The skull-shaped car will jump with you, and you can jump on enemies with it to get a boost if you need to.

There are two new barrel types here: Check Barrels and X barrels. Hit the green Check Barrels, and avoid the red X Barrels. The Check Barrels open the doors, while the X barrels close them. If you run into a closed door, you lose a Kong, and if you don't have a second Kong, you lose a life.

The Check Barrels will be easy to get at the beginning, but you'll have to time your jumps carefully and memorize the level a little bit to figure out where they are and when to jump, especially when Zingers are near these barrels sometimes.

The first bonus area is after the first X barrel. As soon as you see it, jump. You'll make it. Here, you'll be taking a ride on Squawks, killing all the Zingers. The best way to quickly destroy them all is to scan the area, get the camera to move around and pick them all off at a distance. You'll find the Kremkoin in the upper-right corner when you destroy them all.

The Kremlings on the cars are called Klanks. These guys will not only get in your way, but they will throw barrels at you. If you can get close enough to them and jump on them, you can get rid of them. Remember this for later...

After the N, there is a wooden tunnel. Jump as you enter to get the DK coin. After that, follow the Klank you see coming down and fall down the first pit you see along with him. This takes you to the second bonus area. You'll be jumping from one car to another. You may have one second at the end, even if you do it right, but you'll still be able to get the Kremkoin.

Near the end of the stage is a line of bananas. Follow it, then jump when you reach the end to hit the Check Barrel and open the final gate.

If you need a Kong, go all the way to the right at the very end and jump up. You'll find an invisible DK Barrel.

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