Monday, August 20, 2018

PrinceWatercress plays Donkey Kong Country 2: Diddy's Kong Quest - Part 15 of 18


Now that the hardest part is over, it's time to climb through more of the castle to get to DK.

All maps by Tropicon.

Castle Crush

Bonus areas: Two (2)


The floor continuously moves upwards. Be ready to take out enemies whenever you can, fend off Krooks and don't get caught between the floor and a ceiling.

Shortly after the start of the level, there is a DK Barrel. Use it to destroy the Kutlass to the left, and go left to enter the Rambi Barrel. You'll need him for the first bonus area.

The silvery-red Krushas will hurt you if you jump on them. You'll need something strong, like Rambi, to take care of them.

When the floor slows down at the set of Spinys, head upwards as soon as you can and supercharge with Rambi to the left to open a hole into the first bonus area. You must be Rambi to do this. Here, take out all the Zingers to get a Kremkoin.

After the first bonus area, you'll go a little higher with some Barrel Cannons. You could wait for the floor to come your way, but you can also drop to the right after the Barrel Cannon ride for the O.

After the continue point, there is a wall up and to the left that you can run through. This will take you to a Squawks barrel. Fly upwards and spit eggs at anyone in your way, and use Squawks to get not only access to the second bonus area, but the DK coin, which is below the N. Be sure to grab the DK coin first!

When you get Squawks to the "No Squawks" sign, you'll get a TNT barrel. Send it into the wall up and to the left near the arrow made of bananas that is pointing to the left. Here, don't worry about the bananas; just survive and make your way to the top to get the Kremkoin. The floor will go faster here than in the main stage itself.

Clapper's Cavern

Bonus areas: Two (2)


Tag throw upwards to some hooks at the start to find a path above the start. You'll find the first bonus area. Jump from platform to platform (use Dixie!) to get the Kremkoin. You'll get the K and the DK coin on the way back. Just tag throw to the right when you're back in the main stage to get the DK coin. Dropping down to the right gives you the K.

Clapper the Seal is back! This time around, jumping on him allows him to freeze the water for a short time with his breath. Inside the water is Snapjaw, who is back for more after you outsmarted him in Slime Climb. Don't let Snapjaw eat one of your Kongs, and watch the water: when it gets darker, you're going to have to hurry, especially when you have to use ice physics to your advantage to simultaneously duck and slide under some Zingers.

Eventually, you will be underwater. Get Enguarde, since you will need him. Going left of where the "No Enguarde" Sign is takes you to the second Bonus Area. Just supercharge into the wall with the lone banana next to it. Here, get to the right as quickly as possible for a Kremkoin.

Chain Link Chamber

Bonus areas: Two (2)



You'll be doing a lot of climbing and jumping to get everything here!

When you reach the first area with the Krooks, make your way up, then kill the third and last Krook. There will be a yellow Klobber to the left. Lure him to the right and off the platform to grab the cannonball. Jump to the right and use the cannonball to take out the second Krook to get it in the cannon. You'll find the first bonus area. Climb from side to side and jump over the Zingers to get the Kremkoin here.

After that, you can either take the left path for hooks and ropes, or you can take the right path for Rotating Barrels. The left path is easier, and you won't be missing much on the path you don't take and you'll get the O either way. From there, watch out for Zingers on the grid. When you see the circle of Zingers, go left for the checkpoint. If you need a free Kong, it's behind the first yellow Klobber.

Outjump the Zingers, then watch out for Neckys that will want to blindside you. After that, it's more rope grid action with circling Zingers and a Kutlass at the bottom. Go low, but not too low that the Kutlass will hit you. After that, you'll be alternating between ropes to avoid cannonballs from the Kannon. If you jump into the wall to the right halfway up, you'll find a hidden passage that will take you to the DK coin.

After the pair of Kannons that are causing those cannonballs to rain down, go right, then up. Leap into the wall to the left. You'll find a secret passage. Take out the Kannons to find the second bonus area. Aim carefully with the Rotating Barrels to get the Kremkoin. Be quick! From here, head to the right to trigger some Singers. After

In the vertical shaft with the Neckys, there is a hidden passage in the wall to the left that I don't show off. There are two Banana coins there.

Up and to the right of the end of stage target is the G.

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