Friday, August 17, 2018

PrinceWatercress plays Donkey Kong Country 2: Diddy's Kong Quest - Part 9 of 18


Our adventures in Krazy Kremland kontinue!

All maps by Tropicon.

Bramble Blast

Bonus areas: One (1)



If you tag throw to the right at the start, you can get the K.

Shortly after the start, there is an Invincibility Barrel. Tag throw your way up, then drop down the gap to the right and quickly jump over the walls before the invincibility runs out. The Barrel Cannon will take you to the lone bonus area here. Here, defeat all the Zingers to collect the Stars.

Remember that Squawks is the hitbox. If you rest the Kongs on top of the brambles, you're good; if Squawks touches them himself, you're taking a hit.

After the continue point, jump through the wall on the right. You'll go through a fake wall that takes you to a secret area. Super jump to the right and get in the Squitter barrel to take control of Squitter. Make platform webs to make your way up and score the DK coin. Simply stay close to the left wall and go through where the lone banana in the wall is to get it.

From here on out, you'll be seeing criss-crossing ropes, Neckys to avoid and Kannons shooting at you. The Krooks will shoot their hooks at you faster, and you'll see Zingers block your way and Kloaks throw stuff at the end. A big hint for this entire stage: use Up and Down to make ascents and descents with Squawks 

Rickety Race

Bonus areas: One (1)


For this one, you'll be racing a bunch of Klanks. If you attack them from above or below, or if you jump past them, you will advance one position, but if one falls off the tracks, it will not count. If you can defeat enough of them, you can get the N. If you can get to 1st place, you'll get the DK coin after dealing with the very last Klank.

If you hold left at the start of the race, you'll get a speed boost.

To reach the lone bonus area here, tag throw your way up the tower at the left when you start the level. From there, helicopter spin your way to the right with Dixie. You'll fnd an invisible barrel. If you can defeat enough of the Klanks (which is awfully easy), you'll get the stage's lone Kremkoin.

Pay attention to signs during the race. They will alert you to potential obstacles.

Mudhole Marsh

Bonus areas: Two (2)


It's back to the swamp for this one. Here, you'll meet a new enemy: the Cat-O'-9-Tails, a blue nine-tailed who will whip your high into the air at an angle if he grabs you. If you can avoid him for long enough, he will be stunned, and you can jump on him to get rid of him.

Shortly before the O, if you tag throw up to the lone banana up top, you'll get invincibility. Why you would want it when it makes progressing through the level harder, I will never know.

The first bonus area is past the chest with the O in it. Tag throw to get there after you get the Cat-O'-9-Tails to move off the edge. Use your tag throw to grab all the stars to get the Kremkoin, and take your time. You have more than enough time for this.

The second bonus area is the cannon. Once again, the cannonball is nearby; it's just a matter of getting it there. Destroy the enemies with the cannonballs to get the Kremkoin. Dixie makes it easier.

Near the end, just before the G (and after), you'll have to jump off barrels to progress.

After that is a Kannon facing right. Use the barrel he shoots out to get the DK coin at the end-of-level target. The DK coin only stays onscreen for slightly less time as all the other prizes, so you will have to time this carefully.

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