Wednesday, April 25, 2018

PrinceWatercress plays Batman Returns (SNES) on Mania AGAIN - Part 4 of 7


Well, our intentions WERE noble, but...

Scene 4

The Penguin's Trap


Section 1 (beat-'em-up)


The enemy placement in the first section of this scene is completely random. You could face from four to as many eight blue Thin Clowns in the very beginning, and the way they enter the screen will either be down from the ceiling or from the side of the screen. I finished off enemies as soon as they appeared and got eight Thin Clowns as a result, but I'm not sure if either speed is a contributing factor or it's completely random.

The enemy placement on the way to the door is also random. Sometimes you'll have three Fat Clowns drop from the ceiling at once, and sometimes you won't. Either way, throwing enemies into the background wall is a huge help.

The second section can actually be memorized compared to the first. You'll be dealing with Fire Clowns and Sword Swallowers. Once again, you can throw enemies into the background wall if you need to.

Section 2 (beat-'em-up)


You'll now commence the second battle with Catwoman. This is basically the same battle as the one from the end of Scene 3; the only differences are that you cannot throw Catwoman into the background wall (probably because the wall was programmed to be empty space due to the Ice Princess being tied up in the chair in the background) and Catwoman does not perform the speedy V-patterned attack that made the first battle aggravating. The same strategies apply, and she still has the same annoying kick, dashing scratch and whip attacks. Yes, the dashing scratch can still hit you on the very last frame. Don't use your Bat Test Tubes against Catwoman, as you'll need the three that you have for what happens next.

Section 3 (side-scrolling)


You'll then hit the rooftops and face The Penguin for the first time. The Ice Princess from the Gotham City Christmas celebration is being held hostage again, this time on a building ledge. You'll be pelting The Penguin with Batarangs as he flies around, but take care not to get hit yourself, which is all too easy to do in some cases!

The Penguin will start by throwing umbrellas down. About a second after they hit the ground, they'll explode. Stay away from the umbrellas and stay on the move, and when Penguin's feet are around the same level as Batman's head, duck. He will hit you from running into you.

When he floats in place above you, he'll start throwing umbrellas to the side. He'll throw four in the easiest difficulties, but from Hard on he'll add one more depending on what difficulty you're playing on. In Mania, he throws seven. To avoid them, the pattern is to duck, duck, duck, jump, duck, jump, duck. Feel free to cut the end of as much as you need to, as this pattern never changes on the easier difficulties save for the number of umbrellas he throws. When he flies further up and off the screen, be prepared to either pelt him with Batarangs when he shows up from either side of the screen. You'll have to hit him several times to be able to duck under him in time, so if you can't, feel free to throw down a Bat Test Tube. Be prepared to lose at least one or two lives.

When you beat The Penguin, he'll throw an umbrella down in front of the Ice Princess. When it opens, bats will come out of it and will push the Ice Princess off the building. The Penguin will succeed at turning the people against Batman, but things aren't what they seem...

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