Tuesday, April 24, 2018

PrinceWatercress plays Batman Returns (SNES) on Mania AGAIN - Part 1 of 7


So I decided to play this game again, since my commentary got a little better at this point. Unfortunately, I didn't do any practice runs because I didn't think I would need to and I was horribly out of practice as a result...and it shows later on.

Just like in the 1992 movie of the same name, you'll be playing as Batman and taking down The Penguin. Catwoman is also prowling around, and her intentions aren't quite clear. It's up to you to beat The Penguin, defeat the Red Triangle Circus Gang and its horde of clown thugs and bring peace back to Gotham City!

Scene 1

Ambush In Gotham Plaza


Section 1 (beat-'em-up)


When you start the game, two bikers will ride past you after you show up. You'll only get enough time to throw a Batarang at one of them to get some points right off of the bat, so be sure to do it.

In the first section, you'll be able to move around like in other beat-'em-ups, particularly Final Fight.

The Thin Clowns come in two varieties in the first level: light green and blue. The green ones can cartwheel all over the place, making them immune to attacks (including Batarangs) and letting them move around the screen in a mere second. The blue ones cannot. Regardless, use a boomerang to stun them to give yourself enough time to get close and whack them.

Speaking of whacking things, the controls in the game are great. You can carry an enemy while grabbing one for a short time, which allows you to either headbutt and throw them into enemies or run into another enemy and grab two at once, giving you the ability to knock their heads into one another to cause some massive damage. You can also switch between throwing the Batarang and swinging around on the grappling hook and kicking enemies, but the latter item costs a little bit of energy to use. Pressing B and Y simultaneously will perform a super attack that covers what's in front of you and behind you, but it also uses a little bit of energy to perform.

Punching an enemy three times, grabbing them and headbutting them twice before throwing them onto the ground gives you the most possible points from an enemy. With an extra life awarded every 50,000 points, you're going to need all the points you can get! (Just remember that you can't stockpile past nine lives.)

Walking into an enemy lets you grab them. Press Y to do the headbutt. Hold a direction on the Control pad before pressing the Y button, and you will throw them. While having an enemy grabbed, you can walk around with the enemy in your hand for a short time before Batman lets go. If you grab another enemy during that time, you'll grab them both. Press Y, and you'll butt both enemies head-first into each other.

The Bikers move around on bikes and try to run you over. While you could jump kick them to damage them, the best thing to do is either throw an enemy at them or hit them with a Batarang to get rid of them in one hit. If they run into an explosion caused by another bike, they'll also be dethroned off their chariots of death if they ride right into the explosion.

The Bazooka Clowns carry around bazookas, and their rockets pack a punch! Blocking them lessens the damage a little bit and keeps you from being knocked to the floor, but tricking them into either firing at another enemy or grabbing an enemy and using it as a human shield works wonders. As you can see, they're prone to performing friendly fire on their comrades constantly. They are also the only enemies that can destroy destructible props on the ground such as garbage cans with their attack. They can also perform hit and runs - shoot an enemy (or you) and then run away after they hit a target.

If there is a wall in the background, you can hold Up and press Y to throw the enemy into the wall. (I say Up and A, but it's really Up and Y. So much for talking and playing at the same time.) You can do this to cause some damage to store windows and other enemies, and it also gives you more points compared to just throwing the enemy onto the floor. Of course, if any enemies are in the path of the enemy you're throwing into the wall, they'll get knocked to the wall with him. Stuff like this and the ability to knock two enemies' heads together are why Game Informer has mentioned this as #10 on their best movie-to-game adaptations of all time back in 2011, as well as the best Batman game before Arkham Asylum. Now that's what's up.

The Fire Clowns have two attacks: a trident stab as well as a fire-breathing attack. Both not only involve fire, but they also have some range. Stunning them with the Batarang and staying on the move against these guys works well, but just be careful not to run straight into their attacks or their attack range if they're standing still. The grappling hook works well against these guys, now that I think about it. Too bad I rely exclusively on the Batarang.

The Fat Clowns are slightly more powerful and have more health than the Thin Clowns. They can also be extremely cheap, as they can keep punching even while you're on the floor while you're next to them, causing you to stand back up and rise straight into their one-two combo to be knocked back onto the floor. This can also be the source of many cheap deaths.

The Batman logos give you extra points. The color dictates how many points you'll get, with white giving the least, then light purple, then light red, then dark red giving the most.

Small hearts refill a little bit of your health, while the big hearts completely refill your health meter. Since I'm playing on Mania, hearts you may see in certain parts of the game on Easy through Special difficulties won't appear in certain spots. I think there's only four to six hearts in the entire game if you're playing on Mania.

Section 2 (side-scrolling)


Unlike the Final Fight segments, here you'll be moving left and right only. You'll throw Batarangs with the Y button, but you can use the grappling hook with A. Since you can use it to hang around but not attack, you won't have to sacrifice energy to use it. Of course, you can still punch enemies if you're close enough to them.

The Thin Clowns will come out in an endless stream, so go ahead and take advantage of that if you need to get another extra life, since you don't have a time limit anywhere in the game.

The Tall Clowns juggle torches, and send some to the floor in an attempt to burn you. The torches won't hurt you after they've touched the ground. To defeat these guys, you'll have to hit them anywhere from the waist up, meaning that you'll have to respond with Batarangs after they throw torches sometimes. The Tall Clowns will only appear in the side-scrolling segments of the game.

The Fat Clowns just bounce around from one side of the screen to the other. There's only two in this segment, but they're annoying for something that takes only two Batarangs to kill.

When you stop seeing the Thin Clowns coming at you, you're near the end of the level. The boss here is the Stun Gun Clown. He'll move toward you and jump at you before shooting out the stungun after he hits the ground. Hit him with Batarangs as he comes at you, then walk under him when he jumps. He'll miss with the stun gun completely, giving you more time to pelt him with Batarangs, particularly if you duck down to throw them after he lands. After doing this twice, he'll do a rolling attack. You can't jump over it, so hit him out of it by blocking and pressing X. This lets you use one of your Bat Test Tubes, which works as a screen-clearing attack in both the beat-'em-up and side-scrolling segments. From here, he'll repeat the attack pattern again. He'll be close to dead at this point if you've been piling on the Batarangs.

Believe it or not, you can shoot the grappling hook forward by holding Left and Right and then pressing A. While this could probably be used to avoid the Stun Gun Clown's rolling attack, you're better off just using the Bat Test Tube to hit him out of it anyway. At least it lets you make a hole in the wall at the right end of this area.

When you complete a scene, you'll get 5,000 bonus points no matter what.

Batman will meet Selina Kyle, while The Penguin gets together with department store tycoon Max Shreck to discredit the Mayor, setting the stage for some hardships in Batman's newest quest...

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