Well, we can't teleport out of here, so we'll have to take the long way home...
Stage 6: Train Station
If you go long enough without playing the game, you'll have to clear out all the negativus legatia before you can start the game.
Anyway, go right, and you'll immediately come across a shaft full of tumbleweeds, some weird orange liquid dripping from the clings, clocks scattered about and a bunch of bubbles. Don't let the big orange water drops hit you, and wipe out the tumbleweeds when they get in your way. You'll eventually come to a bunch of water with platforms to traverse across this large lake with. Watch out for the crabs that leap towards you!
You'll eventually be going into the water itself, shooting down dead fish, purple sea anemones and orange worms that swim around in diagonal directions. Use Quad to clear everything out, and be mindful of the spikes.
The little grey guys that move back and forth in the water act as platforms which you can stand on and use to shoot down everything above the water's surface. You'll also come across the occasional negativus legatia as you go through these underground tunnels.
Just before the pit that leads to the mini-boss, double jump to the right and shoot at the bubbles. This will open up a wall with a hidden passage leading to a 1-up.
As for the mini-boss itself, just shoot the antenna off to awaken it, then shoot down the cannons on its underside while dealing with the orange worms that swim about. It will then open itself up. It's pudding! This flan monster will shoot out other flans. Shoot at its yellow body when it takes off its armor and exposes itself. It'll go down in no time.
You'll then continue through this underwater passage, and eventually come across a store. This time around, the store entrance and the store itself will be discolored, and the music will sound a little strange. You'll then come across a set of abandoned train cars. Kepp shooting forward, taking out the crabs as you go, and you'll end up outside. Use your jetpack to double jump to the other side. Watch out for the creature above the door that shoots at you when it's killed.
Inside, you'll see four-legged, fire-breathing negativus creatures that will drop off ceilings when you're under them. Take them down with strong weapons. There are also a few trash can monsters that will jump around and attack when you get too close. Mow everything down and use the elevators to get around.
Be sure to shoot the lockers open to get some much-needed cash and power-ups...and watch out for any negativus legatia that pop out!
Oh, and the train conductor throws ticket punches at you, much like that guy we've seen twice before that throws books at us. Sadly, he has no money for us.
You'll then be able to catch the train...
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