Friday, April 20, 2018

DeceasedCrab plays Kero Blaster - Part 22 of 28


After six stages, we reach a new destination, but it's not over yet...

Stage 6: Train Station
(continued)


When you reach the end of the train station, leap on the cart being pushed by the birds to start the next boss battle. Turns out, the birds on the pushcart are penguins, and the clock boss now has a TV monitor for a head. Even though you're on the smaller pushcart instead of the much larger train, this guy fights somewhat similar to the original version of this boss...except you'll have to move under him while it's in the air and you'll have to jump over it when it charges at you. Be careful moving left and right, because the penguins aren't exactly the best at tracking your horizontal movement.

Avoid or shoot down the gears it shots down, move underneath it when it jumps to the other side, and jump over it while avoiding the projectiles the birds hoots out while it charges back to the left. Keep shooting this thing in the face to do damage.

At half health, the boss' face turns pink. When that happens, you'll see a new attack: the boss shooting gears that then act like boomerangs as the boss moves away. Shoot down the gears before they return your way.

After the battle, you'll get a cutscene with the cat, Pink and the President at the resort. Apparently the cat thought you would be here by now. A news report comes in: the work producing machine is now wreaking havoc at the nearest substation, and the black creatures are taking over the Work Producing Machine, which has now come to life! The electricity goes out...

Stage 7: Destination


Stage 7 is now a brand new stage. Instead of appearing back at the office, you'll reach the resort.

If you can get on the roof at the start and go all the way to the left, you can get the 1-Up located there. Also, the nearby trash bag contains a coin. Shooting down the seagull nets you 10 coins.

In the second section, you'll meet a bunch of white enemies that look like frog heads that make a lot of noise as they jump around. Thankfully, it doesn't take much to destroy them. If you keep to the top route with your jetpack, you can go right and get over 300 coins!

In the third section, you'll meet the penguin pushcart again. Get on, and shoot down whatever you can so you don't take a lot of damage. Be ready for those jumps! You can continue to take the pushcart to the seventh section if you wish.

The fourth section has fish leaping up from under the bridge trying to hit you. The fifth section has a 1-Up underneath the bridge. These two sections have a lot of fish that you'll have to contend with if you take the lower level. The sixth section has a shop. The seventh section has these spider-tank enemies that will shoot out lightning as well as their own eyes, with the eyes going up at a really high angle before coming down. If you can shoot down the eyes successfully, you can sometimes get 50 coins from one.

The seventh section has dragon enemies that slowly move up from the water and shoot fireballs into the air. (If you've taken the lower path in the fifth section, you've probably met this enemy already.) You can shoot them anywhere to get rid of them.. Also, there have been seagulls since the third section, some that just fly to one side and others that drop stuff at you. Be sure to look under the water for some more gold.

The eighth section is the resort entrance. The box enemies here can shoot homing projectiles at you, so keep an eye on the sky for any projectiles if they peep out to shoot any.

The ninth section goes further into the resort. At this point, the box enemies are out and about in much greater numbers. If you've upgraded the fire weapon at least twice, the flame shield will be able to protect you.

The tenth section leads into a building. Before you destroy the cabinet enemy, jump onto it, leap up and go right. Go all the way to the right to find a hidden ladder. Climb up it for a neat treasure stash before entering the next section, which leads to the substation.

The twelfth section is you versus the Work Production Machine. If you have the Lazer Uzi, you'll be able to do a lot of damage. Shoot at the claws, and don't let them or the balls the machine shoots out hit you. When you do enough damage to the claws, they fall to the ground and become spikes in the next phase.

For the next phase, the machine will shoot out books from its top. Shoot at its mouth when it is opened, and watch where the books are going so you can avoid them. Avoid or shoot the blue books that come out of its mouth.

For the third phase, the armor will be blown off. Shoot at the black mass to damage. Double-jump over it when it charges at you, and avoid or shoot down the books that drop from the ceiling. You cannot damage the boss when it is red and charging. Run under it when it jumps towards you. Watch out for its homing projectiles that bounce off the floor, too. and make sure you have the flamethrower equipped so it also produces a shield when you shoot so you can instantly deal with them. Also, the claws that act as floor spikes from the last phase will be wiped out when the boss charges into them.

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