Friday, April 27, 2018

PrinceWatercress plays Batman Returns (SNES) on Mania AGAIN - Part 7 of 7


This game definitely saves the best for last! At least there isn't a boss run.


Scene 7

The Penguin's Lair


Section 1 (beat-'em-up)


You'll be dealing with basically every enemy you've met in the beat-'em-up sections ever.
First, it's bomb-carrying dark green Thin Clowns and Bikers, then Fat Clowns and Fire Clowns, and finally Knife Throwers and Sword Swallowers. You'll have the blue and green Thin Clowns interspersed throughout all of these groups, too.

The Penguin has an army of his namesakes packing heat in the foreground and background. They'll be firing rockets from both sides, throwing you into a three-front battle. Block the rockets to take less damage from them, just in case they come for you, as they're impossible to avoid once you're right under them. Otherwise, switch to the grappling hook and swing around so the rockets end up being way off when it comes to tracking you.

Whenever you see a lone green Thin Clown cartwheel onto the screen after you finish off a slew of enemies, you're at the end of an attack wave. Beat him down to continue on.

You'll get a Small Heart and an extra Bat Test Tube at the very end when you reach Arctic World. You'll also be dealing with three Sword Swallowers at one time, and if you don't bob and weave with these guys, you'll have a hard time with The Penguin's last line of defense.

Section 2 (side-scrolling)


You'll be facing the Duck Vehicle. You'll have to jump onto the platform underneath the duck, then walk back. After doing this a couple of times, it will shoot rockets. As you throw Batarangs at this things, block the rockets (unless you're far enough away from them and can still hit the vehicle, which is painfully hard to do). You'll want to lose as few lives to this thing as possible.

Section 3 (beat-'em-up)


You'll fight The Penguin once more. Also, the inside of the duck is bigger than the duck himself. I'm assuming that's the inside, because I've never watched the movie. How does this work?

Don't dally around when he starts walking around, otherwise he'll hop forward and sidestep as he shoots at you with his umbrella machine gun. If you grab him and throw him to the ground, stay away from him when he's on the ground. He'll leap back up when he gets up, and if you're right in his path, he'll grab on and bite you.

After you do some damage to him, he'll start flying around. Stay away from him and don't even bother trying to attack him as he flies around leaving a movement trail behind him, as he'll be an invincible human battering ram at this point. He'll fly around in a diamond-shaped pattern. When he runs half a diamond, he'll throw umbrellas on the ground, then he'll cover the rest of the distance and fly around a little more when he reaches the top of the "diamond," giving you a chance to hit him and/or grab him for a quick combo. When he's flying around fast enough for him to smack into you, go the opposite direction he's going. If he's going clockwise, go counter-clockwise, and vice-versa. Punch him a few times and do the two headbutt-throw combo. This way, you'll hit him out of his off-screen flying attack and he'll be walking around on the ground again, ready to repeat his pattern.

If he does manage to fly off the screen, throw a Bat Test Tube down just before he can hit you. This will let you get past the attack without getting hurt, as it's really tough to see coming and dodge since you won't be able to tell which side of the screen he'll reappear at.

When you beat The Penguin, you've saved Gotham City! The Penguin's evil tirade is finally over! You did it!

Also, the replay of Super Back to the Future Part II would not happen for another year or so, due to my set-up for recording Let's Plays being very limited at the time. So you get another game after this instead.

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