This time around, we get to see a lot more of the areas than we did last time.
Stage 3-A
The jump power-up allows you to jump higher. You have to get rid of it in order to pick up items, though.
There are tons of new enemies here: a sand worm that chases after you, cacti with eyes at the top that move up and down in the sand, scarabs that jump in and out of the ground, and quicksand.
You'll also find hidden passages in the sand, and they're similar to the pipes in Stage 2-A.
J: Before you go up that hill shortly after the beginning, enter the little nook that goes under thr ground. You'll find the J.
E: When you exit the room that you find above the starting point, you'll instantly see the E when you come out.
R: When that worm comes after you past the E, jump over him with the Jump ball so you can enter the secret passage in the ground. Keep going left and you'll find a door, which leads you to the first R. This seemingly takes you back to the room before the E, but there's a 1-up underneath the exit. Nice.
Interesting thing about this door, though: it takes you to a room with a kid inside, and if you talk to him, he'll ask you to take him back home. This will automatically clear the level, so you'll have to go back to get all the letters. This also takes you to the town stage, and if you follow him home and talk to the kid and then the mom, you'll get a 1-Up! Score. You may have seen this in the American version and tried to do something here only to not be able to do anything. This is because of the whole towns thing and everything, so this applies only to the Japanese version.
R: Go back to the worm shortly after the E. Believe it or not, he can take you over the lava. Do that, and you'll find the second R after entering the door on the right. (Thanks to Snow Dragon's FAQ for finding this one.)
Y: Keep going until you reach the top of a hill. Make a running jump off of it to the right and you'll land on a cloud. Jump to the right to hit a wall. Go down, avoid the flames and enter the door to the right. Go in the top door, then avoid the red mice and get the Y at the bottom. (Thanks to Snow Dragon's FAQ for finding this one.)
Stage 3 Town
Here, you'll learn about the village in the sky as well as a rocket that can take you there.
There is a house with an old man. Talk to him to receive a 1-Up.
The camel in this town talks. Just thought you'd like to know. He just tells you it's hot outside, but still...
Stage 3-B
It starts getting dark in the beginning of the stage, and the moon comes out. Yeah, there's your explanation for the screen getting slightly dark in the beginning of the stage. It's the game.
Get the Jump power-up at the beginning of the stage. It'll be really helpful in the room with the lava, since you'll need it to stick to the ceiling.
The H.Up is "health up." It's a clear heart, and if you pick it up, your maximum health increases by one.
If you take the right door after getting the second R, get to the flower above the exit to this room to find a 1-Up. Oh, and the exit takes you to the Y, too, so you know it's the correct path.
The boss is extremely easy. Hit the boss in the chest area with four balls and you're done. You can do it as soon as he hits the ground, and you won't have to deal with any of his attacks, which involve walking back and forth while shooting lasers at the ground with the left hand. There you go. You'll get on a rocket and go to the moon.
If you want to, you can get behind it and hit in in the chest from there with regular balls.
J: From the beginning of this stage, go all the way down and go left. Enter the door and you'll find the J.
E: From here, you can go all the way to the right from the bottom, take out the cockroaches, and take the path in the floor to get to the E much more easily. Of course, you can reach it by playing normally, but the path in the ground does help.
R: The door next to the E is your path to the rest of the level. When you get past the moving column, you'll find the first R in plain sight.
R: Continue as normal, then go down, go right into the ground and keep going right. You'll find the second R in this underground chamber.
Y: If you take the right door after getting the second R, get to the flower above the exit to this room to find a 1-Up. Oh, and the exit takes you to the Y, too, so you know it's the correct path. (Yeah, I know I copied and pasted this. But hey, you want three lives? You'll get three lives!)
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