Tuesday, May 10, 2016

plasticallan plays Fester's Quest - Part 4 of 4


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Overworld map by MikeIsguder.com. Sewer and UFO maps by Paco.

Overworld Map

Sewer

UFO

After the lass overworld boss, you'll be to the upper left of the building you were just in. The only way to go from here is north. You'll take an enemy-free path down the sewers to the island in the center of the overworld. Walk up to the tombstone in the center of this island and you'll instantly be whisked into the UFO.

The pink aliens with one eye will jump over your shots like no tomorrow, so use your gun or hit them with a Noose. The whip will not work.

The green spiked monsters are just like the slimes.

The brown monsters with the green orb on their heads (which look a lot like bird's nests with a green egg in them) shoot a three-way bubble shot at you. Hit them with a Level 4 whip, so you can take them out in two hits.

The floating eye with the three brown things rotating around them shoot three green projectiles in a triangular pattern in addition to the three-way bubble shot. A Noose is the best way to get past them.

If you need to, use a Noose to get out of tight spots. They don't work against bosses, so feel free to use one when necessary.

The green monsters that swing their arms around can be easily destroyed with a Level 4 whip.

The boss here is some sort of evil robotic thing. I can't even tell what it is. Use your Invisibility potions and destroy the turret in the center with the Level 4 whip, then stand a bit south of the center of the right side of the screen. If the brown balls it shoots at you don't touch you at all, you're standing in the right spot. From these, pound the boss itself with missiles (if the target isn't locking on to either part of the turret you destroyed, you're doing it right).

When you beat the boss, you did it! Gomez is safe, and so is the rest of the city! Enjoy your ending!

Items


All items except for Light Bulb, Keys and Money will replenish after you beat a boss.

Money: Equip and use them at Hot Dog Stands to refill a unit of health, at five Money units for each one.

Gun Upgrades: Blue ones power-up your gun, while pink ones downgrade.

Whip Upgrades: These work the same way as the Gun Upgrades, they just say "Whip" instead of "Gun."

Light Bulbs: These light your way through the sewers. Equip one and you'll have light until you go back above ground.

Keys: Used to open doors above ground. Enter the locked houses to get more power-ups.

TNT: Equip them, then lay one on the ground and wait for it to explode. Anything near it will be taken out.

Vice Grips: Some enemies will slow down Fester considerably with their attacks. When that happens, equip and use a Vice Grip. You'll be at regular speed in no time!

Potions: These will fully replenish your health when you use one.

Invisible Potions: Use these to temporarily turn Fester invincible. Not "invisible." Invincible.

Missiles: With the Missiles, you can lock onto any enemy you want and hit them from anywhere. This will send out a couple of missiles that will fly around and eventually hit the enemy. You can even lock on through walls and grab stuff you want with the Whip.

Nooses: Enemies hounding you? Use a noose and blow away all the enemies currently on the screen. These do not work on bosses.


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