Tuesday, June 10, 2014

HCBailly plays Final Fantasy - Part 26 of 38

In this entry, we take care of a lot of stuff. Even though we can't get the magic in the next town yet (we're not powerful enough to get the charges for them), you have some of the most important spells in the game there.

Also, we're getting pretty close to the end of the game! Can you believe it?!?

All maps by x_loto.


If you're still missing useful spells and whatnot, go exploring and get them. We'll wait for you.

Alright? Alright.

Now that we're ready, let's go ahead and go east of the Cardia Islands and the Castle Ordeal. There's a town blocked entirely by mountains. This is Gaia. Let's head over there.

Since we meet at least one new enemy on the way, let's cover it. The FrGator is a vanilla enemy, and you'll face it in the rivers of the northern hemisphere of the world.

Gaia


Map

No, this isn't Gaia Online. Put down the Jade Peasant Clothes and the Enchanted Halo.

The Lv7 Black Magic shop has Ice3 and Brak. Keep Ice3 in mind, since one, you'll need it; two, you won't be able to get the level 7 and 8 spell charges until your mages are level 26. Brak is another instant death spell.

The Lv7 White Magic shop has Cur4 and Hrm4, which are the most powerful versions of Cure and Harm you can get. They are very, very useful. Make a mental note of these.

The Lv8 Black Magic shop has Stop, Zap! and XXXX. XXXX is an instant death spell, while Stop and Zap! are basically Paralyze spells.

The Lv8 White Magic shop has Fade, Wall and Xfer. Fade is basically Holy (or Pearl, for you hardcore Super Nintendo version fans), and lets the White Wizard do magic damage. Wall is all the anti-elemental spells (AFir, AIce, ALit) rolled into one. Don't even get Xfer, it's completely bugged in this version.

In the Armor Shop, get the ProRing (Protect Ring) for everyone, including the Master. If you have a Master and/or White Wizard, get the Gold Ring. This way, your Master's absorb will actually rise higher when you equip both on him.

The only thing in the Weapon Shop is the CatClaw. If you have a Black Wizard, get one. Otherwise, don't even bother. This is the best weapon for him.

As you talk to NPCs, you'll learn about the tower in the desert to the south, the language of the town of Lefein, and more about the Sky Warriors. You'll also learn that the fairy in the spring was kidnapped. Turns out the fairy is important, as only a fairy can draw Oxyale from the spring. You'll find out a pirate in the northwest corner of town bottled the fairy and sold her to a caravan.

When you're done, head to the Waterfall Cave. It's the waterfall that's north of the town of Onrac.

Waterfall Cave


Map

Take the left path on every fork, and you'll come across the treasure. After a fixed battle where you fight Mummys, WzMummys, Coctrices and Paralisks. Run away, then get the treasure. You'll get the Wizard Staff (which casts Confuse when used as an Item in battle), a Ribbon (for the White Wizard), a lot of gold, and the Defense (Defender), which is a very powerful sword. I'll mention that...and the Ribbon...next time!

Before you leave, though, talk to the guy in the treasure room. He'll give you the Cube, which gives you entry into the Floating Castle.

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