The game is easy now, but just wait until you make progress...
Level 1-5
When the wind starts blowing, you'll be blown away as you jump around. Watch out for the enemies that are being blown back and bounced around by the wind.
You'll tell it's really blowing out there when Milon grabs onto his hat with both hands when you're in the neutral animation.
The lightning bolts will drop to the ground as you make your way through the stage. They'll usually be ahead of you, but you'll be too busy fine-tuning your momentum through the stage to actually run into them.
House
Here, you'll meet Tosa. You'll learn that you need to collect the five stars throughout each world in order to lift the curse off of the instruments that he travels. By uncursing instruments, you'll be able to learn new abilities.
Level 1-6
The green guys cutting the floor with the saw move back and forth.
Hit the woodpecker with the bubbles to make it peck parts of walls out of the way.
Wait for the cuckoo bird to fully come out of the clock before you hit it with a bubble.
You'll also be dealing with spinning wooden driedel-like enemies as well as tiny pink guys running around with axes.
The Pinocchio dolls have extending noses that can be used as platforms.
It becomes very apparent here that enemies can respawn a couple of seconds after you get rid of them.
The floor switches (obviously) do things. The first one you see will open up a door.
The Key is used on a door with the picture of the Key on it.
Level 1-7
The first boss of the game is a robot. Shoot bubbles at him as he comes at you and tries to punch you with the punch glove in his stomach. He'll stop shortly before he tries to punch you. After two hits, be ready to run towards him and jump over his head. You can stand on his head if you need to go while you're jumping over him. When he has that angry look on his face, you can hit him again. He'll drop down into the bushes, climb a tree, and drop back down. The attack pattern will then repeat.
After the battle, you'll get the accordion. This is the first of the five instruments you're going to need to beat the game.
World 2 Entrance
When you enter Candy World, you'll find out that the city of candy was made a chef, but that chef is now controlled by Amon. His candy is now cursed and gives a tootache to whomever eats it, and it has now piled up to the point that there's an impenetrable wall. You'll have to find a way over it.
Enter Dr. Memory, who has created two Bombermen. The white one is a pretty cool guy. The black one is a jerk. Either way, you'll be able to get past the wall.
Level 2-1
The candles can only be hit when their flames are down.
The flashing star with the musical note is the star you need to power up and instrument. You'll need them all to power up all the instruments and beat the game. If you haven't collected the star on a particular level, you'll see a star icon on the part of the map where the course is.
The party cones will launch you into the air when you land on them.
Get on the see-saw and the brown guy on the other end will launch you over.
The cookie platform with the red center acts much like the dead leaf platforms in the first world.
The pumpkins in the capes shoot their heads at you as an attack.
The green icon with the bubble on it allows you to add another bubble to your attack. You can have up to three bubbles in one attack.
The giant orange slice rolls around like a gopher. Get out of its way and wait for it to hit a flat surface. When it falls to the floor, a gopher comes out of the cake and eats the orange.
The regular picture of Milon is an extra-life. You'll find one in the lower-right corner of the second section of the level. Just blast throught the wall with your bubbles, then blast through the blocks to find it.
The monkey chef on the pan flies around and throws two pancakes, one on each side. If you're directly below him, stay there and you'll have nothing to worry about.
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