Monday, June 23, 2014

PrinceWatercress plays Do-Re-Mi Fantasy: Milon no Dokidoki Daibouken - Part 12 of 13

Time to take care of the final areas before the final boss.

Level 7-3


There's no star for this level, so just enjoy the ride. Here, you'll be dodging the invincible fireballs while taking down the falling umbrellas whenever possible. As long as you don't take damage, you'll be done with this level before you know it. The giant pink pots act as floors and ceilings, and you'll be walking over a few of them through the level.

Level 7-4


Some of the doors that open in this level contain ghosts that try to attack you with their tongues.

Go underneath the door at the beginning of the third section to find the third star of the world.

Level 7-5


The boss here is a penguin in a gift box. He'll jump around and spit fireballs out of his mouth. Stay close to him as he jumps around and shoot him when he's not in the air. After enough hits, he'll finally lose the hairbow and go nuts, and he'll start shooting even more fireballs. Be careful as you stay near him and keep shooting him down. When he stops jumping around and starts moving his arms, get ready to jump over his rocket punch. From there, you can continue with your previous assault.

After the battle, you'll find a crystal that takes you to the second half of this world, Amon Castle.

Level 7-6


Not only do you have ghosts that fly around and bouncy cloud platforms, you'll also have statues with disembodied flying stone hands. The ones with the hands that float around are as innocuous as you're going to see them (even with the spikes on the statues' heads), and some of the statues have hands that act as see saws. Others will launch you like catapults. The left hand launches you while the right acts as a landing pad.

The ghosts just fly around, but the knight are about as wicked as the cavemen from World 5. They'll come after you as soon as they see you, so be ready.

The second section has spikes that pop in and out of the ground, collapsing floors and pointy-eared goblins that bounce up and down as they move back and forth. These goblins will also track you horizontally, making them a real pain to deal with if you can't get rid of them as quickly as possible. Keep to the top of this section so you can get the star for this level. Also, run and shoot as you go down the collapsing floors.

Level 7-7


Watch out for the bat that comes down and flies towards you, and enter the third door. If you go all the way to the right before choosing a door, you'll get a full HP replenishment.

At the second set of doors, choose the second one.

Unless you've got an invincibility power-up at work right now, the knights are indestructible.

Also, there isn't a star here.

Level 7-8


If a flight of stairs has flashing lights under it, it will push you back down unless you run and jump up it.

You've seen them in Level 7-6, but it's a good idea to wait for the guillotines to go back up if they're going up and down. Unless they're swinging back and forth, jumping over them while they're down doesn't work very well.

Not only do the spikes popping in and out of the ground return here, but you have the much bigger spears doing that as well, especially at the beginning.

In the second section, light will bounce off invisible block platforms, revealing where they are.

Shortly after that platform that is blocked from the left side by invisible blocks, go up the stairs and go left via the invisible block platforms. You'll find the last star of the game. You can also reach it from the other end, by leaping onto the invisible block platforms to the right of the breakable wall that leads to a bunch of musical notes and a jumping goblin.

House



You'll meet Gawa! Since you have all the stars, he'll uncurse the harp that he has ready for you. He'll tell you that the harp will let you seal Amon away. He'll also tell you Amon has two forms.

No comments:

Post a Comment