Thursday, June 19, 2014

PrinceWatercress plays Do-Re-Mi Fantasy: Milon no Dokidoki Daibouken - Part 4 of 13

About time we got outta here. Now it's time for World 3.

Level 2-5


If you need a distance upgrade, you can get one at the top-leftmost destroyable block at the start.

Remember the wine bottle from the cutscene at the beginning of this world? Well, you can just jump in and use it in the same way. If there are any breakable blocks in your flight path, you'll blow straight through them.

Once you take that wine bottle up, go to the right and break the wall with your bubbles. From there, charge your attacks underneath the blocks and you'll be able to shoot your way towards the last star of the world. When you collect all five stars in a world, you'll get a special animation screen confirming this.

When you hit the last wine bottle, hold B and Left. You'll be able to slow down your trajectory and get the other weapon upgrade, which is a multi-shot upgrade.

House


You'll remove the curse the accordion, now that you have the five Stars from this world. This allows you to push the red blocks with the yellow arrows on them.

Level 2-6


The cookie dogs look like Scottish Terriers. It's funny to see them turn around when they hit a wall, since they're plainly flat cookies.

The torpedo enemies break when they hit a wall. Of course, another one will pop out of the wall soon after, so don't take too long.

When you reach the upper-left corner of this level, break the blocks and walk through the wall to get the Key that's hidden in the supposedly unreachable blocks behind it.

The bubble gum machines will try to throw gumballs at you, while the doughnuts stop randomly as they go back and forth.

Level 2-7


The boss here is the chef of this world, who has been controlled by Amon.

He'll run around spinning his back. Jump over him and shoot him in the head while you can. You can use the wine glass with the green Jell-O desert in it as a platform if you need to. It makes it easier to jump over the arm-spinning attack as well as puts you at the perfect height to hit him at. You'll still need to dodge the cakes, though. When he returns to the center, the chef will shoot cakes out of his head which will drop down from the sky in random spots. Avoid them and keep hitting him in the head. His attack pattern will then repeat. As long as your jumping skills are good, it shouldn't be too much of a problem getting ten hits in.

After the battle, you'll get the accordion, which you'll have to break the curse on in the next world.

World 3 Entrance


You'll meet Pee Wee the mountain. He'll tell you that you can climb freely on curtains! Also, there are false exits, but the door with the card mark is the right way!

Level 3-1


From the start, keep going right and jump left on the second pair of cymbals. You'll reach the first star of the world.

The drums act as trampolines.

Now that you've activated the flute, you can push the red blocks with the yellow two-way arrows on them. Just walk into them and you'll push them in the direction you're going.

Enemies here include mice, floating sheet musics that crumble when they hit a wall, and those red-and-blue castinets with teeth. (I think they're castinets. Not sure.)

The light blue platforms with the yellow trim will rotate when you stand on one, so you'll have to be careful when you jump from one to another.


There's a "shoot the birds" mini-game just before the end.

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