Thursday, November 25, 2021

ZonicTHedgehog plays Tomba! - Part 1 of 17


Before I played this game on my channel, I took notes with this Let's Play! Here are those notes! And I gotta tell ya...it's one thing to see this game, it's another thing to play it.


The game begins when Tomba confronts some evil Koma Pigs only to be knocked out. When he comes to, he finds out that his bracelet, an heirloom from his grandfather, has been stolen, and he heads out to get it back. The first place he goes to as part of the search is a nearby village. There, a man in a straw hat welcomes him to the town and tells him that things have changed greatly in the village since he lived here, and to head to the small hut on top of the nearby hill and talk to a "crazy old geezer" for information. He also tells him to check all the signs on the way. To read them, stand in front of one, hold Up on the Control Pad and press Square. After asking about your hair, he then disappears.

The controls are pretty simple. Left and Right on the directional pad let you move around, Circle lets you attack and X lets you jump. You'll be able to do more things as you complete more tasks and learn more moves. Your current weapon is a spiked ball on a string (called the Blackjack in-game), and if you hold Circle, Tomba can wind it up for a more powerful strike. The Blackjack can only stun enemies, but that can come in handy.

The first sign at the beginning of the game is a message from the proprietor of the nearby mansion that tells a certain somebody (who is not specified) to stop stealing their mail or else they will not be responsible for what might happen. There will also be a wooden sign telling you that you are at the Village of All Beginning, which also gives you a prompt to save your game to the memory card if you read it.

Shortly after you start travelling to the right, the in-game action will stop and a nearby monkey will leap up into the tree. You'll also meet up with the Koma Pigs in-game for the first time. Leap onto them with X to latch on, then press X to jump with them in your grasp and throw them. If they run into anything after being thrown, you'll get some experience points on a red gauge and you will get 500 AP, or Adventure Points. AP acts much like experience points in the game, and as your AP grows, you'll be able to get extra lives as well as the ability to complete specific tasks that require a certain amount of AP. As for the red gauge, this will be explained later on. For now, don't worry all that much about filling it up unless you absolutely want to.

The green things with the accordion-like bottoms just squish down when you stand on them. They do have a purpose, however, and that purpose will be mentioned 

The purple plants on the ground slow you down.

To swing on a tree branch, jump into the branch, then hold Left or Right to spin around. To dismount, hold the direction you wish to jump and press X to jump off the branch in the direction you've chosen. Remember that the longer you hold X determines how long you jump, not your timing.

By jumping into the edges of platforms, you can latch onto them. Jump and move towards the edge to get on top of the platform.

The white flowers that look like butts produce a green cloud when you jump into them and latch on. Remember that for later...

Collecting fruits and gems will also give you AP. Collecting fruits will also help you refill your health.

The upper-left corner shows your health and your currently equipped weapon. You'll start out with four hit points, and if you lose them all, you will lose a life. You'll be able to increase your maximum health as time goes on, however. The upper-right corner shows your current amount of AP. The lower-left corner shows how many lives you have.

As you approach the big hut further to the right, the man in the straw hat shows up again. He will tell you that there is fog up ahead, and that it is so thick that you won't be able to see anything in it. He then disappears again after asking about your hair and wishing he had something.

Use your weapon (again, press Circle) to break the bubbles nearby. You'll be able to get the nearby fruit for a few AP, and you'll also be able to enter the house from the lower level to find a go-kart. If you walk all the way to the right, you'll get a cutscene of what's up ahead, but you won't be able to go over there until later in the game.

If you hold Up in front of the big hut, Tomba will look towards the background. If that happens, you press can press X to jump up and climb up. If you hold Down at the top of a climbable wall and Tomba is able to look down, you can press X to drop down. Be sure to use this in some areas; you never know what you can climb on!

You can also latch onto certain walls by jumping into them and climb up and down on them with Up and Down.

If you jump onto the top of the house, the fog will show up and you'll get your first of 130 objectives in the game: "Clear The Fog." The game will tell you that you will need something windy to clear the fog.

The red bird that flies around the egg can be beaten by jumping on top of it and throwing it much like the Koma Pigs.

If you jump onto the egg in the nest and try to attack it, you can break the egg and find a Chick. The Chick will be used for a future objective.

There is a wooden chest with gold trim on it in the tree. You can jump onto it and jump again to try to open it, but it will be locked. You won't able to open it until later.

If you go left after climbing up the hut, you'll be in the background. The sign near the tree will tell you how to use your weapon with the Circle button. Head to the left and jump onto the mailbox to get a Furious Tornado and return to the foreground. From here, return to the fog. Press Select to switch to your inventory, where you can use the Furious Tornado by selecting Use Item with the D-Pad and the X button and selecting the Furious Tornado. From here, you'll be able to clear the fog, and after a brief cutscene, the "Clear The Fog" objective will be completed and you will gain AP from it.

The Select Button also allows you to access three other menus: "Event," which lets you see all the events you've uncovered and completed; "Status," which shows what you have equipped and your experience points on the colored gauges among other things; and "Map," which shows you where you are in the game world. Events in black text with pictures are complete; events in red text are uncovered but not completed.

In the items menu, different items will have different colored text. Light blue items are special items, green items are equippable items and can be equipped by simply using them and black items are normal items that may or may not be consumable that can help you out on your quest.

From here, the white things that look like plants with jaws are actually plants with jaws, and if they latch onto you, you'll be stunned for a little bit. If you strike the tiny purple plants near them, you can find a frog. Jump onto the frog and throw it to put it in your inventory. You'll need the frog for later.

The red treasure box can't be opened until later in the game.

There is a house not far from here, and you can go through where the window is. If you interact with this person by pressing X, you'll start another objective called "Where Am I?" If you go further to the right, you'll reach the Ol' Pond, and if you read the wooden sign, you'll find out that is where you are and you can also save your game. (Be sure to do so!) If you press Up at the AP Box, you'll trigger "The AP Box," another objective that requires getting a certain amount of AP (indicated at the box; in this case, it's 100,000 AP) to open it for some cool stuff.

If you jump on the turtle shell, you'll take a ride to the end of the pond, then a man will knock Tomba into the pond by kicking the plank at the edge down. Tomba is unable to swim. The shell will come and rescue Tomba, then tell Tomba that he needs to learn how to swim. This triggers another objective, "I Can't Swim..." The man will also give you some Bananas before laughing you back to the AP Box. You won't be back here for a little while.

Here's a cheeky trick you can do with the save points in the game. Save your game, then re-load when you are low on health. Your health will be full again!

The Tomba doll is a 1-Up. While you can get 1-Ups by playing well and collecting AP, you can find some out in the open. There is one below the rope ladder past the pit full of thorns (which will knock you way up to safety while taking away a few hit points if you fall in).

Beyond the rope ladder are some rock walls you can climb. You'll find an AP ring that requires 50,000 AP to get stuff out of. At the top, you'll find the hut that the man in the straw hat was talking about, another wooden chest, and a wooden sign that acts as a save point.

By entering the hut, you will meet the 100-Year-Old Man. You'll automatically talk to him and complete the "The 100-Year-Old Wise Man" objective you got at the beginning of the game. The old man will then tell you to do him a favor and tell you about the red Kokka birds that are stealing eggs and raising them as their own, and asks you to rescue all the chicks inside the eggs. This triggers the "Inside the Kokka Eggs" objective. If you've been breaking all the eggs you've seen on the way here, however, you'll have all four Chicks and you'll complete this objective as soon as you get it...then spit them all out of Tomba's mouth.

For saving the chicks, you'll find out what the Koma Pigs are up to. In a cutscene, you'll find out that the Seven Evil Pigs are changing the land for the worse and that the Koma Pigs are collecting gold, hence why they took Tomba's bracelet. The Evil Pigs are scattered throughout the lands, and by defeating them, Tomba should be able to get his bracelet back.

The old man tells Tomba to make some friends, then notices that he has lost his 100-Year-Old Bell and asks Tomba to find it. In exchange, he gives Tomba the 100-Year-Old key, which opens the wooden chests that we've seen. He also mentions that you'll need Evil Pig Bags to find the Evil Pigs' hiding places, and that you'll have to ask the Dwarf Elder in the forest above the hut about the bags to learn more about them. This triggers the "Dwarf Elder" objective. From here, you'll get a rope to drop down, and you can climb up it to go to a new area.

If you leave the hut the same way you came in, you'll be able to start opening chests right away. The wooden chest near the hut has Charity Wings, which can be used to teleport from one area to another without having to travel all the way to it. They can only be used once, however, so save them for later in the game. The wooden chest before the fog contains the 100-Year-Old Bell, which takes you back to the 100-Year-Old Man's hut when used as an item.

If you press Select, you can not only see your inventory, you can see all the objectives you have, both ongoing and completed, and you can also look at the map to see where you are in the game's world.

The rope in the 100-Year-Old Man's hut will take you to a rope bridge that leads to the Forest of 100 Flowers. 

[YTP] - Pauna Deel's 1700s Thanksgiving (by YT Pewp)


And because this is an oven from the 1700s, it cooks about 50 degrees less.

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 27 of 42


In this episode, Bentley and Penelope find the treasure map in a chest, but the chest is lined with a trap that puts Penelope in peril. It won't be the last time something befalls her, either.


Sly's Shadow Power Level 2 is the same as Level 1, except you can move faster and attack while invisible.

Bentley's Reduction Bomb makes enemies smaller if it hits them, just like in the second game. This bomb is laid down like the Triangle button bomb and requires special weapon energy to work, but if you can shrink down your enemies, they get weaker and easier to defeat.

Dynamic Duo

You'll need to play as Bentley to start the mission.

Bentley and Penelope will launch a hover-spectrometer into the air to scan for metal structures that resembles a safe or chest. Unfortunately, one of the pirates shoots it down with a musket, breaking it into seven pieces. Since Penelope's gear is designed to self-destruct if anyone gets their hands on it, Bentley proposes a way to read the data on the hover-spectrometer without touching it. Since Penelope's RC car has the same code base as the hover-spectrometer, she can easily download the contents from the hover-spectrometer's matrix.

There's no timer here and there's no way to fail the mission via somebody taking the hover-spectrometer parts, feel free to take your time and use L3 to find the seven parts. Be ready to build up speed to launch off ramps to get to where some of the parts are, and use your guns to destroy any enemies in your way.

After you get all seven pieces of the hover-spectrometer, Bentley and Penelope find out there is a massive chest near the top east facing windows of Captain LeFwee's keep, and head off towards the castle. Get to the waypoint, and you'll get a cutscene where Bentley and Penelope get to know each other a little more as Bentley proposes that they look for an escape route after all of the bridges to keep are up. You'll need to cross a bridge to the beach and land on crates and other platforms to get to the castle.

At the door, blow up the wooden support beams with Triangle button bombs to open a path leading up to the roof of the keep. Bentley and Penelope will notice Captain LeFwee, and spy on him as he forcefully replaces his Captain of the Guard, who doubles the patrols on LeFwee's command. Equip the Reduction Bomb and use it on the enemies nearby to defeat them more easily, then you'll have to open a double-button lock. You'll find a chest on the other side of the door.

As Bentley gets Penelope's tools, Penelope studies the chest only to find a blinding powder inside. From here, you'll have to use the Grapple Cam to help Penelope get back to the safehouse. The controls for the Grapple Cam are the same as ever, but it now has one of the turrets off Penelope's RC car, and you can fire at enemies with R1. Be sure to hold it down to get rid of enemies, and use it to shoot the bridge down near Penelope's initial whereabouts. You don't have a heat gauge, so don't worry about the turret overheating. Thankfully, Also, pressing Circle lets you call out for Penelope by making bird calls. If Penelope responds immediately after you press Circle, that means that she is not too far away from the Grapple Cam and will be able to find your position. Keep her close to the Grapple Cam and use L3 to find the safe house. Once you get her to the safe house, the job is done.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
D-Pad/Left analog stick: select gadget/ability
L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)
  • R1: fire turret

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
    • Right analog stick: sweep over multiple targets

Wednesday, November 24, 2021

KuuImpact plays The Twisted Tales of Spike McFang - Part 12 of 12


And now, the thrilling conclusion...which is actually kinda anti-climactic. Seriously, when I saw this part for the first time, I thought there would be a battle here. There wasn't. Like the coin bit at the end, though. But still...


When Spike and Rudy catch up with Camelia, it is seemingly too late. However, Camelia fights the ghost and defeats it in anti-climactic fashion. Everyone poses, then the ghost turns into a coin before Spike can pose. Spike grabs the coin automatically, then returns to pose.

Rudy reunites with his dad. Von Hesler tells Rudy that when he found out something was wrong, it was already too late and the ghost had taken over his mind. Von Hesler then tells Rudy he is worthy of becoming the next heir.

Camelia reunites with her mom, who says that thanks to the combined efforts of Spike, Rudy and Camelia, Vladamasco is safe and can now rebuild, and that Camelia will make a fine ruler of Vampra.

Spike reunites with his parents, who notice that Spike has grown up and has proven himself as a prince, and will make a fine king someday. The credits then roll. You've just beaten The Twisted Tales of Spike McFang!

After the ending, KuuImpact shows off the differences from the Japanese logo, such as the different animation on the logo, the slightly slower title music, the fact that you can get experience faster, and the shopkeeper being a busty woman with a unicorn horn instead of a one-eyed mummy.

KuuImpact plays The Twisted Tales of Spike McFang - Part 11 of 12


In this entry, we finally face Von Hesler himself.




From Camellia, go north, then go east twice. (If you hear a bell, you're going in the right direction; if you hear a scream, you'll go back to the screen where you found Camelia.) Go north one screen, then go west one screen. Go south one screen, then west one screen. Go north one screen, and you'll meet a boss. Along the way, you'll face Forest Cloves...which aren't that strong.

To beat Moray, stay on the move and keep hitting him with the spin attack to avoid his projectiles and his whip arms. When you get his health down to zero, he will Level Up and revive, and he will also be able to hit you with his eyeballs. Do the same thing as before. If you can get behind him at any point in the battle, wail on him, but don't get too close. When he dies, he tries to hit you with an orange ball; attack it to split it up, then strike it again to split the balls into even smaller sizes and destroy them.

From Moray, go one screen north, one screen west, one screen north, one screen east and one screen north. From there, head to the north to enter the castle. If you mess up, you'll start back at the screen north of where Moray was. The Warriors will move around and attack you with spears, but you can easily run past them.

At the castle, continue north. You'll finally face Hydra, who reveals her true nature and reveals that she is going to turn on Von Hesler and rule Vladamasco herself.

To beat Hydra, avoid the projectiles from the dragon skeletons and attack Hydra with the spin attack whenever possible. Also, avoid the spear when she throws it. When you empty her health meter, she will Level Up and revive, then fly around and summon a small red dragon. Use your spin attack and the Lighting hat to attack Hydra and also destroy the dragon. If Hydra ever stops moving, move out of the way to avoid her fireball attack.

When you beat Hydra a second time, she will tell you that you must defeat Von Hesler. Head north to meet him. He will mention that you will go down in the name of Owasa.

Stay on the move and hit Von Helser with the Lightning Hat. Don't get too close, as he can fry you fire magic, and stay away from his magic scepter when it flies around and shoots lasers. If you have any magic attacks, feel free to use them. If Von Hesler floats in place, stay on the move to avoid the projectiles he shoots out.

After you beat Von Hesler, a one-eyed ghost will show up and float around Von Hesler, who will take a more demonic form. If Von Hesler throws anything out, be ready to run away from it. The orbs do anything from shooting out sickles to splitting into fireballs to shooting out lasers while flying to the side. If you have any Bat and Angel cards, be sure to use them to whittle down Von Hesler's health meter.

When you beat Von Hesler a second time, he will mention that there is still someone he can turn against Spike and Rudy. Rudy immediately recognizes it as Camelia. Head to the south and chase after the ghost.

PrinceWatercress plays Sly 3: Honor Among Thieves - Part 26 of 42


In this entry, we start the fifth episode of the game. Hope you're able to get a lot of gold for the last few abilities of the game, because you're going to need them, especially in this perilous area.


Episode 5: Dead Men Tell No Tales

Late one Saturday night, Dimitri calls in to the Cooper Gang for the favor owed back in Holland. The favor? A trip to Blood Bath Bay, one of the most lawless places on earth run by the descendants of pirates. It is here that we learn more about Dimitri: that his grandfather Remy Lousteau was a deep sea driver who made his fortune diving for treasure in underground wrecks. Unfortunately, a young pirate by the name of Black Spot Pete took his diving gear as well as his riches, forcing Remy to retire from treasure hunting a broken man to raise a family. Dimitri, growing up on his grandfather's stories, dreamed of one day recovering the diving gear. This is where the Cooper Gang comes in, and if they can do it, Dimitri might join the team.

When you start the episode, you'll get a slew of new abilities. Sly's Jump Attack Level 3 is the same as the Level 1 and 2 versions, except you just have to press Triangle three times before you can execute it.

The flashlight guards have cannons, and they can be pretty loud. Also, if you walk into any of the sleeping guards, they will wake up and come after you. You can steal from the sleeping guards, though.

The Talk of Pirates

You'll need to play as Sly to start this mission.

When you reach the waypoint, you'll find out that Black Spot Pete is still alive, albeit an old man. When you approach him, Black Spot Pete will not trust you, for you are an outsider. He then mentions that he only spoke of treasure with his partner Cantankerous Tim. Since Tim was mutinied on by his crew to the point that both his treasure and his pirate outfit was split between them, we will have to find the three pieces of the outfit and disguise ourselves as Cantankerous Tim.

The first person you'll have to deal with is Stone Jake, who has the eyepatch. You'll need to find him, then smack the palm trees and keep smacking them to lure him towards a trap on the end of the beach. When Jake is under the anchor at the ramp leading up to the winch, activate the winch to drop the anchor on him. You'll get the eyepatch.

From here, use L3 to find the second lieutenant, who is surrounded by a pair of guards. Wait for them to get into position behind him, then take them out one by one with Silent Obliteration before sneaking up on the lieutenant and stealing from him to get the peg leg.

Use L3 to find Twitchy Ned, who will be in the crow's nest on a ship in the harbor. Unfortunately, when you approach, he will see you coming. You'll need to chase after him much like you chased after Neyla in the second game: hold R1 ant all times, avoid the traps and keep him in your sights at all times. You'll be chasing Ned for quite a distance, and you'll corner him in a corner of the beach, where you'll get the hat.

From here, you'll have the Pirate Disguise. Equip it and head back to Black Spot Pete, and use the disguise before you talk to him. From here, you'll take part in an insult competition between yourself and Black Spot Pete. Just go through the dialogue options and make your own insults. (It's not Monkey Island, but it gets the job done.) The only rule to follow is not to repeat any part of any insult that has already been said, but if you pay attention, you should have no trouble following that rule. After trading enough insults, you'll find out that Remy Lousteau's diving gear is in Dagger Isle, and that for years, Pete has kept the map to the treasure hidden. Unfortunately, he no longer has his ship, and the map was stolen by Captain LeFwee, one of the smartest pirates on the seven seas. He lives in the castle not far from here, and Pete will not be able to help you as his seafaring days are long gone.

From here, you'll get the slide show for Day One. Unfortunately, to get to Dagger Isle, you'll need to steal a pirate ship from the harbor. To do that, you'll have get on a jolly boat and blow the rudders off the other ships as well as take out the harbor patrol. Meanwhile, Bentley and Penelope will break into LeFwee's keep to steal the map. Once both tasks are done, they can steal a ship and use the map to get to Dagger Isle.

Controls:

D-Pad/left analog stick: Move
X: jump/double jump
Square: attack
Circle: use to interact with sparkles, steal from enemies (from behind; with Sly), grab objects and stunned enemies (with Murray; press Circle afterwards to grab enemy out of air and press again to shake them, or press Square to throw them)
Triangle:
  • charge up cane, knock enemies into the air (from behind; with Sly, use Square afterwards to slam enemy down/use Silent Obliteration)
  • drop bombs (Bentley)
  • uppercut (Murray; press Circle afterwards to grab enemy out of air and press again while holding enemy to shake them, or press Square afterwards to knock enemy out while in mid-air)

Select: access Gadget Grid
  • D-Pad/Left analog stick: select gadget/ability
  • L1, L2, and R2 buttons: assign gadget to button pressed; gadget can then be used with that button

Start: Pause/unpause
  • D-Pad/left analog stick: choose options
  • X: confirm choice
  • Triangle: back out of choice

L3: bring up waypoint

R3: use Binocucom
  • Left analog stick/D-Pad: look around
  • Right analog stick: move in and out
  • R1: take picture

R1: run (hold down)
  • use Paraglide (as Sly; hold down to use, must purchase first)

Right analog stick: move camera

As Carmelita:

  • Left analog stick/D-Pad: move
  • Right analog stick/D-Pad: move camera/aim
  • Triangle: toggle between strafe mode and free movement
  • Square: kick
  • Circle: mega jump
  • X: jump and double jump
  • R1: shoot

As The Guru:

  • L1 (hold): transform
  • Circle (in mid-air, behind an enemy): mind control
    • Left analog stick/D-Pad: steer enemy
    • X: jump off enemy and launch enemy forward
    • Square: attack

Grapple cam controls:

  • D-Pad/Left Analog Stick: aim camera
  • X: shoot/grapple with hook
  • Circle: distract enemies
  • Square: self-destruct (hold down)

Hacking mini-game controls:

  • Left analog stick: move
  • Right analog stick: aim and fire gun

As The Panda King:

  • Square: flame chop
  • L1: hold to load fireworks, release to attack with stored fireworks
  • Right analog stick: sweep over multiple targets

Tuesday, November 23, 2021

KuuImpact plays The Twisted Tales of Spike McFang - Part 10 of 12


In this entry, we're at max level, and at this rate, we're ready to tackle the final parts of the game.



KuuImpact starts this video at the maximum level of 16. Thanks to the Ice Queens, he was able to level up to the highest point possible, where you'll have 256 HP.

As you progress through the Ice Palace, there will be gray spiked cylinders rolling towards you (watch for those shadows!), icicles that fall (again, watch for those shadows!) and red conveyor belts (jump around to move faster). You'll also see a giant bird, but it just blows you back and does not necessarily kill you.

The pink things that spit out blue balls will freeze you with said blue balls.

The Crystal Knight jump around, but if you're at a high enough level, you'll be able to destroy them immediately.

At one point near the end, four Ice Queens will fly around you in formation, but the hat can kill them. After the save point, drop into one of the pits at the left-hand side to see three spoon men near a bowl of soup. You can keep talking of them to get as many as ten Soup Cards. From here, drop down again, then get back to where the save point is, drop down at the other side after the save point and continue on to meet The Freezer again.

Just like before, watch for the icicles and lasers and stay on the move. He can also drop five large ice rocks at you. Use a Soup Card to get rid of his invincibility, then strike him with the Lightning Hat and your spin attack. He should be as good as gone at that point. A giant bird will then take you outside.

The Ice Palace will then melt, and so will the snow. Meanwhile, Von Hesler has Hydra summon his troops and have them surround the castle only to be told that they've all been destroyed except for the two of them.


You'll be back in the village of Vampra. Be sure to buy all the supplies you need and save your game, then talk to Professor Von Steam to fly to Von Hesler Island. On the way there, the engine on the airship will catch fire, and the airship will go down in the Jungle of Mazes. Camellia will go missing, and Spike and Rudy will have to go find her, and unless you take the right path, you'll never get to Von Hesler's castle. Be sure to save.


Camelia will be up ahead, but she has a sprained ankle and will catch up when she gets get better.