Wednesday, April 15, 2020

PrinceWatercress plays Mega Man 5 - Part 4 of 8


That's all the Robot Masters down. Now to head to Proto Man's Castle...

Charge Man


The red flying helmeted robots drop missiles out from their missile pods. They drop three before flying away.

The train Mettaurs are exclusive to this stage. When they see you, they let out a toot sound before opening their eyes and shooting at you with a three-way shot, then charging at you. When their eyes are open, they've vulnerable to any weapon you have at your disposal.

In case you can't tell, the backgrounds on the moving trains utilize parallax scrolling. You're welcome.

Not only will you be on top of moving trains in this level, you'll be inside them as well. The screen shakes while you're inside, which is something we haven't seen in a Mega Man game yet.

The A in the first train car is painfully easy to get. Just use Rush Coil.

You can use Power Stone to beat Charge Man. There's just one problem: using Power Stone to hit him is more of a science than he should be, especially when he follows you around and shoots fireballs from the steampipe on the top of his head that drop down on you.


Instead, use the Mega Buster and hit him with fully charged shots. Whenever he dashes towards you, he's invulnerable to any attacks you throw at him until he stops. Be ready to jump over him when he either walks or charges at you in the corners.

Beating Charge Man gives you the Charge Kick. To use this attack, you'll have to slide. Your slide will have attack properties when this weapon is equipped. Of course, it's kinda weak.

Wave Man


First of all, avoid the steam that comes out of the cracks in the floor. It will damage you. It's also important to note that those bursts of steam are well animated. They'll only show up when you stand near the cracks.

The maces that swing back and forth are also easily avoidable. The chains that they are attached to won't damage you, just the balls themselves.

The pipes will take Mega Man somewhere when he goes into one. Just walk in and the pipe will instantly whisk you to point B. If you jump onto the edges on them and land on them, you can get on the pipes without being sucked in. This allows you to get the large health pick-up shortly after the beginning.

You'll need to use the bubbles to get up the huge chasm shortly after the pipes. The small bubbles travel very fast, while the big ones are a lot slower. They slow down even more when you stand on them, but at least they don't pop. The smaller bubbles disappear at a certain point, so know when they disappear before you jump. Also, if they touch spikes, they also disappear.

You'll eventually come across a water bike. You'll have to jump over and shoot down the many Sniper Joes that are on bikes much like the one that you're on. The green robots on the rescue floats go down after a few shots, but you're better off jumping over them when you have the Sniper Joes coming from behind.

There are also fish robots, and they make some pretty big jumps as they jump towards you. Luckily, it's pretty easy to avoid them when you know where they're going to land.

You'll fight a giant robot squid in the middle of this section. Jump up and hit the green square on its head while it bobs up and down. Whenever you see its mouth, you're about to get shot at, so jump over the fireballs it produces as you take it out.

You'll then be riding to the boss room. When you see two fish next to each other, be prepared to jump up and grab the E.

You can stay on the platform near the exit and shoot down the turret blocking the door with a fully charged Mega Buster shot without worrying about getting hit.

Wave Man will jump around, shoot harpoons at you and stomp the floor to cause a highly pressurized geyser of water to hit you from below. Stay on the move and use Charge Kick simply by sliding at him. You'll go right through him when you use it, so don't worry about taking damage from using this weapon. You should be able to get plenty of hits in before Wave Man moves around again. Just remember to avoid the geysers, jump over the harpoon Wave Man shoots afterwards, avoid him as he jumps over you and don't attack with Charge Kick when he's near the wall. 

Beating Wave Man gives you the Water Wave. Also, now that you have all eight letters, you'll be able to use Beat, a robot bird created by both Dr. Light and Dr. Cossack that helps you take down enemies as long as you have weapons energy for him.

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