Tuesday, April 14, 2020

PrinceWatercress plays Mega Man 5 - Part 2 of 8


And in two videos, we're halfway through the Robot Masters. Again. Such is the task of making a Mega Man Let's Play.

Gyro Man


This is one of the best songs in the game. Even though the game improves on the music - and little else - this game is still a solid outing. MM2 through MM4 is still the zenith, though.

As soon as you go right, you'll take a lift. Then it's on to the business end of the stage.

The shield robots will raise their shields up and then fire at you before they lower their shields again. Obviously, you want to shoot at them as they fire at you. You'll also see the flying sphere robots that we saw near the end of Gravity Man's stage again, and they're a lot more annoying here for obvious reasons (the most obvious being the bottomless pits in this stage).

This game's variation of the "Hello-I'm-the-enemy-that-runs-across-the-floor-can't-be-hit-and-is-the-scourge-of-your-progress" enemy is a spiked pinwheel that has the added ability of moving all around a platform. It's not too bad, and it actually looks really nice.

The flying spinning robots with the red eye can be destroyed with just one hit.

The chicken robot creates robot chicks out of the hole in its torso. Shoot down the head to get rid of it.

The platforms with the flashing red light underneath spin Mega Man around as they take him somewhere...and then drop into the abyss below. You want to leap off as soon as they stop.

The turrets here fire from the hole in the bottom instead of the obvious cannon on top. They also turn around when you get behind them much like normal enemies would.

The flying orange robots with the green lights on their head will fall down when you get near, moving their copter blades upwards and shooting spikes out of their undersides as they drop straight down. The blocks you'll see after the first salvo will drop when you walk on them...and you'll have to deal with more of those guys.

The letter A will be underneath one of those blocks. It's easy to get, but also easy to lose your life after getting it if you're not quick enough.

You'll then see another lift. This one is significantly slower and allows you to avoid the spikes underneath all the low overheads. You'll have to leap to get on the platforms and you'll especially have to jump near the end, but for the rest you can also just slide your way to safety.

The orange robot with the flashing lights fire two bullets at your present location. These bullets are always fired at an angle, so take care when you're airborne.

Gyro Man can be a pain if you don't have the Gravity Hold. You've most likely noticed that the clouds act as a foreground object, and that certainly works in Gyro Man's favor, as he can fly in them and hide somewhere as he tries to throw his Gyro Blade at you. If you have Gravity Hold, you can keep firing it every few seconds while running and jumping away from his Gyro Blade and finish him off, even if he's in mid-air. Don't fire it too fast, or the post-hit invulnerability he has will cause you to waste your weapon power, and you'll have to finish the job with the Mega Buster.

Beating Gyro Man gives you Gyro Attack. The Gyro Attack can also be fired upwards or downward, just like Gyro Man did it when he had it. You'll also get Rush Jet, which works much like it does in the fourth game: Rush becomes a flying platform that flies forward when you stand on him. 

Crystal Man


The first enemy you'll see are the ball robots being propelled by cans on legs. Destroy the ball to get rid of this enemy completely; otherwise the ball will start bouncing around like crazy and careen into you.

The best time to jump over the pits with the crystals coming down from directly above is usually right after one comes down. Some of them will trick you, though. For best results, use Star Crash.

Eddie the flip-top robot is back, and just like in the fourth game, he gives you a random power-up. If it's one you don't want, leave the room immediately, then go back in and you'll have another shot at getting something useful.

The Crystal Joes are only vulnerable when they shoot their crystals. Avoid their attack and hit them with charged shots.

The yellow street sweeping robot moves back and forth and shoots a three-shot into the air. As long as you're not jumping around and have your Mega Buster fully charged, you should be fine.

The one-wheeled robots are easy to destroy compared to the last game. Speaking of which, the flying shields make a return appearance in this game, and once again they're only vulnerable from the rear.

The flying green robots drop skull bombs when you're directly under them (or over them). Use the slide to avoid the bombs.

The Energy Tanks are back! You also get the M tank here, which refill your weapons energy for all weapons, including the Mega Buster.

The robot mice can be destroyed with a charged shot.

After the M tank, you'll be dropping down a chasm with some spikes. Be close to left and center on the first screen, so you can get the V.

The cones with the flashing lights fold down and move in for the kill when you get close enough. Thankfully, they go down in one hit and a charged shot will get rid of a whole line of them.

Crystal Man bounces around and shoot a crystal orb at you. When this orb hits the wall, it will split into four smaller orbs that bounce off the walls and ceilings for a little while before they disappear. Thankfully, they're not impossible to dodge. He also has a blaster that complements this weapon, but he only uses it if the crystals are still on the screen. Use the Gyro Attack to take off as much health as possible from each strike. If you get close and shoot him before he lands on the ground, you'll be able to do a lot of damage.

Beating Crystal Man gives you the Crystal Eye, which works much the same way as Crystal Man's weapon does. The only difference is that this version splits into three orbs instead of four.

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