Just like that, we're almost there. Two more and we're halfway through the game AGAIN.
Napalm Man
The tiger robots pounce around when they see you, and can be easily rid of with a charged shot.
The bats make another appearance here (and look slightly different), while the Mettaurs are on turrets that can be very easily destroyed. Don't worry, you'll find the plain Mettaurs soon enough.
The spike drills that come towards you can be easily destroyed with charged shots.
When you climb up the ladder after the first set of spike drills, you can leap into the left wall and follow the simple path inside to get the Energy Can.
The currents from the waterfalls will move you around, much like in other games where we've seen them (such as Ninja Gaiden III and Chip 'n Dale Rescue Rangers 2). You'll also see the Flying Joes, which are Sniper Joes in mini-helicopters that move around in some sort of bowtie pattern and shoot at you as they relentlessly follow you around.
The big red robots that stand there and shoot missiles can only be beaned in the head. Also, only two missiles from these robots can be on the screen at any given time, so fighting one of these guys isn't very annoying. At least the missiles are so easily destructible it's not even funny.
After that second red missile robot, walk off the edge, drop down and immediately move to the left to get the N, which is impossible to miss on your way through the stage.
Watch out with the missiles. When you shoot one down, it splits into four pieces of shrapnel that all travel diagonally.
The jumping robots shoot balls out of their heads that fall directly onto you like ammo out of a mortar cannon. Avoid the balls and their explosions (which have a short radius that comes off as an annoyance) and shoot the robot.
The grey missiles that pop out of the pits when you get close enough to them slowly make their way down after they show up. Looks like you'll have to be careful near pits in this game, too.
Napalm Man will jump around and fire grenades at you. You can do the most damage by firing the Crystal Eye at him, but using the rebounding shrapnel properties of this weapons works as well, since you can bean him from behind if you know and where to fire the missile from. When a Crystal Eye hits the wall, one piece of shrapnel will stay perfectly horizontal while the other two go up and down much like the diagonal bullets in a three-way shot, bouncing off walls and ceilings at 45-degree angles. If the diagonal shots don't hit Napalm Man, you can stand on the ground and wait for the third one to blast him in the back after he lands, which makes concentrating on dodging easier.
Beating Napalm Man gives you the Napalm Bomb.
Stone Man
When you shoot the Mettaurs down here, they'll split into three smaller ones that bounce around before they explode into tiny fireballs.
When you start seeing the cone robots, go to the lower-right corner of the room and shoot at the right-hand wall. You'll open up a corridor that you can slide through and pick up the G.
The robots that shot the explosive balls out of their heads shoot rocks in this stage. At least the rocks don't explode.
The glass dome robots with the tripod legs hang onto the ceiling and fall down when you get close enough. They're pretty fast, but if you have your Mega Buster charged up before they drop down, you can get rid of them immediately.
The first time you see these robots, go up to the middle of the stage, and shoot at the right hand-wall. You'll find another corridor that you can slide into. It doesn't lead to anything, even though the enemy in the center of the pits will probably drop a 1-Up here. (It may not, it's kinda random.)
The 1-Up trapped in the wall can be easily grabbed with Rush Coil. Just jump on Rush, then jump into the wall after Rush bounces upwards. You'll be able to walk into the wall and get the one-up. Thankfully, getting out of the wall to continue with the game is easy.
The Energy Tank after that 1-Up can be easily obtained with the use of Rush Jet.
If Eddy doesn't give you anything you want, shoot the right-hand wall again. This time around, it's easier to tell that it's a fake wall you can shoot down. Slide into the corridor to fill up both one of your weapons as well as your energy.
The Napalm Bomb works best on Napalm Man. He'll jump around and shake the ground, and he also collapses into a pile of rubble every so often to make himself invulnerable to your attacks. Hit him while he's in the air with the Napalm Bomb to ensure that you damage him. His jumps don't go very far, and he doesn't do much, making him one of the easiest Robot Masters in the game to beat with the Mega Buster. He does have a shield of stones that encircles him, but he doesn't seem to do it all that often and it has a limited range.
Beating Stone Man gives you the Power Stone. It's a shield weapon, but the stones extend towards the edges of the screen in a spiral-like pattern.
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