Sunday, April 26, 2020

PrinceWatercress plays Gex (PS1) - Part 9 of 15


Here we are with the last world of the game. We're just a few stages away from that battle with Rez. Get ready!

Rezopolis

Rez Knight Fever


You'll be going through tubes that suck you in and shoot you out to get around, and you'll also have to do a bit of climbing 

The pools of water are instant death, and the only way to get past them is by tail bouncing off the bubbles that slowly rise upwards out of them. The bubbles can hurt you, so be careful with them.

The Rez Knights charge back and forth, and they can also charge through the breakable blocks, making the level easier.

There are plenty of lightning bug power-ups in the first half of the stage; use them to take out the television enemies.

There is a maze of pipes and platforms after the second checkpoint. The remote is next to the third checkpoint, and above that is a portal that leads to two extra lives.

From the third checkpoint, you'll have to hold directions on the Control Pad to get through certain parts of the tube. This is the only way you'll be able to make it to the exit. Be ready to break some blocks from underneath, avoid a television enemy and bounce off a bubble near the end to get to the exit.

Also, the "static blobs" are enemies, so get rid of them before continuing.

On The Move


Besides the jumping TV's, you'll also have to deal with conveyor belts. Thankfully, there are orange chevrons pointing in the directions that the conveyor belts will carry you. There will also be a lot of spikes that you'll have to avoid, and these and the conveyors will be working hand-in-hand to make getting around difficult.

The gray barrels that spawn out of the machines above the conveyor belts will explode when you touch them, so stay away from them.

Past the second checkpoint, there will be an area where two bubbles spawn close to one another. Climb up and use those bubbles to get to the portal leading to the final bonus area. Here, you'll have to destroy as many barrels as possible in Street Fighter II while also contending with conveyor belts. This one is really hard to get a perfect score on, but unlike the others, if you can get a minimum of 27 barrels, the game gives you the message "Close Enough" and gives you the final remote piece anyway. (I did not know this when I played this, so this was my first time finding out.)

After this, getting through the level gets tougher, since you will have to tail bounce off - and completely avoid - the bubbles as you make your way to the exit, especially as you move across upside-down conveyor belts to get to the exit.

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