Tuesday, April 21, 2020

PrinceWatercress plays Gex (PS1) - Part 1 of 15


Here's some backstory as to how this happened.


And now here's the game!

Uh-oh...after Gex has set up his own perfect hideaway for watching all the TV that he wants, he gets pulled into the TV world by an evil entity known as Rez, who wants to make Gex into a gecko mascot forever. Gex obviously isn't in the mood for this, and now he has to utilize his gecko skills as well as his quick, quote-packed wit to run the gambit through several long-time TV stand-bys such as the Saturday morning cartoon, the horror movie marathon and the late-night kung fu flicks to get to Rez's domain, give Rez the what-for and ultimately obtain his freedom and get back to the real world he's trying to escape from from within.

The Dome


You'll start out in the overworld. Use the Control Pad to move to a TV and press X in front of it if the picture on it is working. Only one is working, and you're right in front of it, so press X.

Cemetery


Well, there's only one TV working here, so go to it and press X.

Frankie and Heli


Left and Right let you walk, Down lets you duck and look down, Up lets you look up. Square lets you eat things with your tail, Circle lets you Tail Whip, X lets you Jump and holding L1 lets you run in conjunction with Left and Right.

From left to right, the HUD consists of your score, your current amount of lives, the current amount of flies you have and your health. If you lose all your health, you lose a life.

Tail whipping question marks give you hints.

The two enemies you'll meet here are Frankie and Heli. Frankie is a Frankenstein's gecko monster that slowly walks forward, while Heli is a flying television that explodes a few seconds after being hit when its timer counts down to zero, hitting anything close to it. Both enemies can easily be tail whipped.

The sets of stone blocks can be tail whipped to get them out of your way.

Golden flies act like coins. Collecting 100 gives you a 1-Up.

Powerballs gives you one health point if you whip them, but if you eat them with S. The first one you'll see is the teal ball with the worm, which is the centipede. The centipede gives you super speed for either a limited time or until you get hit. Don't forget that you can hold Up and press Square to eat stuff above you.

When you leap into a wall, Gex can climb on it. Use the Control Pad to climb around. You can still tail whip and eat things while eat things while wall climbing.

The ladybug gives you full health.

The dagger-like spikes do not kill you instantly, and neither do 

If you see a static-filled portal, press Up in front of it to go through it. You can find ways to enter other areas or even other areas cut off from the rest of the level. You may even find bonus areas, such as the one that is unique to the Cemetery: a bonus game where you have to whip skulls being spit out upwards by a tree so they hit ten Frankies. If you defeat all ten Frankies before time runs out (the timer is in the lower-left corner), you'll get a part of a secret remote. You can find the bonus level multiple times, and if you find and play it again after getting the secret remote piece, you'll get extra lives depending on how well you do.

Speaking of remotes, you'll have to explore the level in order to find them. The remotes will be easy to find now, but they'll be a little more difficult to track down later.

The butterfly gives you an extra life.

The camera acts as a continue point when you tail whip. If you die, you'll start over at the last camera you tail whip.

Holding Down and X in mid-air allows you to tail bounce on enemies and blocks, and holding X after hitting something with the tail bounce allows you to bounce up slightly afterwards.

Jump and press Up to stick to background walls. Use the Control Pad to climb in eight directions. Once again, you can still tail whip and stick out your tongue to eat things while climbing on background walls.

The pools of water are instant death, so don't fall into them.

The big TV with the word "exit" in its static-filled screen is the level exit. Press Up in front of it to clear the level and get a bunch of bonus points based on how well you did as well as a one-liner from Gex courtesy of comedian Dana Gould.

Now that you're back on the overworld, press Select to open the remote menu, then use the Control Pad and X to select a remote. Using a remote will turn on another TV, which opens up another level to enter. When a level is completed, its screen will be nothing but static, but you can go back to levels you've already cleared and play them again if you desire.

Grave Danger


There are some floors that will fall away, and they are indicated by black gravestones, so be careful. The graves act as trampolines when you stand on top of them.

If you haven't found the bonus area, this is where you will first meet the tree stumps that spit the skulls upwards. The skulls hurt, but you can tail whip them and send them into other enemies.

The chainsaw slashers are pretty fast, but you can hit them with a simple tail whip.

The roange ball is a flea, which refills . The red ball with the fly is a red firefly. The red firefly gives you the ability to spit fireballs with Square. The firefly power-ups act as extra hits and have their own icon on the health meter, and if you get hit, you'll lose the power-up instead of one of your hits.

There is a platform above two Helis, and the only way to get to it is to tail bounce off the Helis. If you can get to it, you'll get a portal you can enter that leads to some golden flies as well as a 1-Up. There will also be another portal to the bonus game, which you can use to re-try getting the secret remote piece or play again for extra lives.

Hitting cameras will activate things and change the scenery, allowing you to enter areas you won't be able to access before. They go from yellow to purple to signify they are activated. Hit them and look around to see what happens.

The white ball with the worm is the caterpillar, which gives you temporary invincibility. The white ball with the gecko paw replenishes one hit no matter what.

The skull bridge will get you over a whole pool of water, but it will fall into the water when it can't go any further, so get off once it stops.

No comments:

Post a Comment