These are possibly the toughest levels in Planet X yet.
Newton's 4th Law
For some reason, this level is not playable in the PAL version.
Go to the left at the start, watching out for the electrical barrier as you break both blocks. Slide down to the left, then hit the camera switch to your left with the tail to open the nearby door. Do not climb up the wall to hit another camera after that, instead, go ahead and climb to the next camera switch. Hit it from the right three times, then go to the left of it and hit it one more time.
Navigate through the water-filled corridor up ahead. In the gap in the water, go through the left wall. You'll be on an invisible bridge. Run to the left to avoid falling through the breakaway floor into the spikes, then break your way through the blocks on the way down, making sure not to hit any electrical barriers. You'll find a flea for our efforts. Make your way back to the water-filled path and go down.
Go to the left of the camera switch at the bottom and hit it three times. This gets rid of both barriers up ahead. Hit the camera switch going down the hill once, then hit the camera switch down the next hill once. On the next hill, hit the camera switch twice. If you need to, tail bounce on the camera switches. You've reached the checkpoint.
Run straight to the left to get the remote. When you make it back down, run to the right and keep on running while keeping from getting shocked. At the up arrow made out of golden flies, you'll be in invisible water. Keep tapping the jump button to keep going up. then go right at the top. Aoid getting shocked. At one point you can go through a path in the poison water below to find three extra lives and a trip back to before you went back into the water at this point. When you make it out of the water, you'll find a VHS tape and the exit.
The Project
This level has a song that is not in the sound test, but is thankfully easily available on the Internet.
This level is also a maze, and there is a trick to it. You want to go towards the groups of golden flies that are odd numbers. For example, if you're at a fork in the road and one direction has two and the other has five, you go towards the group of five and move forwards from there. Thankfully, there will always be a choice between an "even-numbered" path and an "odd-numbered" path. Always follow the "odd-numbered" path.
If you go to the left, you'll find the remote followed by the exit further to the left; if you go to the right, you'll just find the exit.
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