Tuesday, June 11, 2019

Kikoskia plays Gobliiins - Part 3 of 6


Well, crap. That wizard was evil after all. Now it's time to get out of the dungeon and stop him!

From here, have Hooter stand on the wooden planks on the right side of the platform, then have Bobo punch the rocks above them. The rock will fall on the wooden planks, launching Hooter upwards to the upper level like a see-saw. Do the same for Dwayne. You're out and you're on to the next area.

You'll be back at the wizard's house, and this time, there will be what looks like a dog guarding the arch as well as some meat in the upper-left corner. Take the meat with Dwayne and use it on the dog. It won't work, but you'll be able to go to another area.

You'll beat a giant tree. As Dwayne, use the meat in the hole at the start so the tentacle inside does not hurt you, then climb up to the windsock and grab it. Have Hooter cast magic on the branch with the three leaves blowing around to extend it, then have Bobo walk up to it. Place Hooter at the end of the extended branch, then have Bobo grab the branch to launch Hooter up. Do the same for Dwayne. Go all the way to the left with Hooter and cast magic on the cork to get it unstuck. There are two holes at the top; place it in the hole on the right. Then, grab the windsock with Dwayne again and make Bobo punch the bird that is popping out of the hole on the lower-right. Position Dwayne near the left hole at the top and use the windsock on it to catch the bird and continue on.

You'll be back at the wizard's house. Use the bird on the dog to distract it, then have Hooter cast magic on the dog to give it wings and make it fly away. From there, have Bobo punch the side door instead of the front door. You'll be back inside the house.

Grab the feather with Dwayne, then use it on the foot of the skeleton to the left. A key will pop out of the skeleton's head. From there, put the feather down and have Hooter cast magic on it to turn it into a flyswatter. With Dwayne, climb back up onto the desk and grab the cup and ball on the far right, then give it to the skeleton to distract it while you take the key. Using it on yourself will hurt. Use the key on the cage to free the rat inside, and a bug will show up and land on the top shelf. Grab the flyswatter and smack the bug with it, then have Hooter cast magic on the bug to turn it into a dart. Grab the dart and throw it at the picture of the wizard. This will open the drawer near the cage, which contains a voodoo doll of the king that was used to give the king his mysterious ailments. At this point, get back on the desk and take the yellow bottle near the skeleton. This is an elixir, and you'll need it for the next area. At this point, only Shadwin the Wise can help you now, according to the rat we freed.

In the next screen, you'll have to do things while avoiding being seen by the evil wizard. If that happens, it's instant death. Use Hooter's magic on the tree root near the start to uncover a bird call. Have Dwayne pick the bird call up.

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