We enter the sewers and find even weirder monsters than the ones in the last round. Oh, my.
Round 2
Oh, lord. The game gets even weirder.
First of all, there are puking mouths that block your path, bubble-spitting eggs, purple crocodiles that use their own offspring as weapons, and fish running around with women's legs.
The first door contains a giant Medusa snake that shoots snakes at you. You're better off being Bert for this one, since you can do far more damage far more easily.
If you send the bubble an egg spits out directly back at it, you'll be able to kill it in one hit.
The third door contains a giant, hopping shrimp. Avoid it and attack it as it moves around. It will then turn into an onion ring. Keep hitting it and then it turns into a shish-kebab. After beating the shish-kebab, you'll be able to leave. Duck to avoid taking damage when it comes your way.
The fifth door contains a wishing well that throws plates. It's based on a Japanese ghost story. If you're Mark, you can send the plates back at it, but it's still easier to beat as Bert. Beating this wishing well gives you the key.
From there, just head to the pipe at the end and you'll be able to enter Round 3.
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