Saturday, June 15, 2019

DeceasedCrab plays Monster Party - Part 3 of 6


Oh, hey! Mark is wearing pink!

Round 3


Avoid the blue spikes that drop from the ceiling as you progress. (You'll be able to see them, thankfully.)

The bats just fly around while the skeletons teleport in and out in two different locations.

The second door contains a Minotaur that sends cows at you. Knock them back at him, and jump over his head to keep from being cornered. When you touch the ? he leaves behind, you'll turn into Bert.

The third door has you fighting an invisible mummy. Hit him in the legs with lasers as Bert. Yeah, just keep ducking and shoot.

The sixth door contains a giant spider. If you're Bert, just chase after him and keep hitting him with lasers. If you're Mark, though, you'll have your work cut out for you, staying to one side and knocking the projectiles he sends at you back at him. Beating him gives you the key.

Round 4


This stage takes place in an Egyptian tomb. Geez, what's with all the random location switches?

Anyway, enemies here include white palette swaps of the crocodiles from Round 2, snakes, rocks that move up and down and also...scorpions! Send the scorpions' projectiles back at them.

You'll have to crawl to make it to the second door. Thankfully, it isn't hard. Just hold Down and either Left or Right on the Control Pad. The second door contains a Shogun. Stay away from him and hit him in the legs. He goes down in a few hits even as Mark.

The third door contains a cat in a box. Apparently, this was supposed to be a Gremlin, but changed due to obvious copyright-related reasons. Send the miniature cats that it sends out back at it with Mark's bat to beat it.

The fifth door contains the punk rocker. If you're Mark, duck under him and send the notes he shoots out back at him. If you're Bert, his enhanced strength will make it much easier. Beating him gives you the key, so from here on out, just head right and enter the exit.

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