Wednesday, January 24, 2018

ClementJ64 plays Mega Man X5 - Part 11 of 15


The endgame is now.

All Virus maps by X GOD, No. 11 & rmexesaito for the RockMan Memorial Hall.

Virus Stage 4




Regardless of who you play as, Sigma shows up and Zero tries to save a downed X. Sigma is foiled and retreats...for now.

The beginning of the stage is like a water-free version of the spike-heavy part of Bubble Man's stage from Mega Man 2. Once you get halfway through, though, the spikes are on the floor. At least there are platforms above them.

If you dash jump over the pit that leads to the Boss Rush, you'll find a large health pick-up and an Extra Life. They're easy to get, so why not take them?

The teleporters, from left to right, are: Mattrex, Dark Dizzy, Izzy Glow, Squid Adler, Duff McWhalen, Grizzy Slash, Axle the Red and The Skiver. Same strategies apply...almost. The enemies have much bigger health bars this time around. You're gonna be in for longer fights if you're playing on Normal or Extreme. You're better off coming here as Ultimate Armor X and abusing that air dash attack to high heaven. It's your best bet here. Except for Duff McWhalen. Use the same strategies there as last time.

When you beat all eight Mavericks, you'll find a gold teleporter in the center. This takes you to the second area, where the triangles home in on you and the balls slowly move towards you. Take them all out as you make your way to the final area, which has the outlines of X and Zero recessed into the background. Guess what? The reappearing blocks show up right before you can get there. It's like the game is just trolling you now. We didn't have to deal with them the rest of the game, so why now?

You'll finally meet Sigma. You'll find out that all that's transpired has happened because Sigma wants to purify Zero, and awaken Zero from his "false self." He also confesses that most of the Hunters have become Mavericks. If you're playing as Zero, Sigma will tell you he met an old man that knew a lot about Zero.

Sigma's first form will perform wall jumps and throw electric balls, some of which in a double helix pattern. Wall jump with him and hit him from a distance, then drop down and avoid him as necessary. For the double helix balls, dash under them when they converge in the middle of their trajectory, and duck under the single balls. It's always fired in a single-single-double pattern. Use X's Tri-Thunder and Zero's Electric Blade. If you're playing as Zero, be sure to use Grizzly Slash during the wall jump part as necessary. When Sigma flashes blue, stay at the opposite end of the room and dodge the waves when necessary. You'll either have to duck, wall jump or stick to the middle of the wall, as the last of the three patterns use two of those energy waves instead of one.

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