We talk to Wilbur again, then find a couple more ways to die!
All maps by Will Mallia.
Act 3
Look at Wilbur, then tell him about Gertie. He'll tell you she's not there, just like all the rest.
Ask Wilbur about the estate. He'll tell you it's not so bad and you get used to it after a while.
Ask Wilbur about Henri. He still think there's a few more years left in him.
Ask Wilbur about Lillian. He thinks she's doesn't like him, and feels she's rather protective of Henri.
Ask Wilbur about Ethel. He doesn't know her very well.
Ask Wilbur about Ethel and Gloria. He'll tell you Henri has had quite the time with them both.
Ask Wilbur about Gloria. He helped her with a certain problem, but he'd rather not mention it.
Ask Wilbur about Rudy. Rudy seems to have it out for him.
Ask Wilbur about Gloria and Rudy. He feels Gloria is too tied to her brother and mother.
Ask Wilbur about Clarence. He doesn't consider him to be such a bad guy, though he does get into spots.
Ask Wilbur about Gloria and Clarence. He'd rather not talk about them.
Ask Wilbur about Gertie. He doesn't know much about her.
Ask Wilbur about Clarence and Gertie. Clarence doesn't seem to like her at all.
Ask Wilbur about Jeeves. He doesn't pay much attention to him.
Ask Wilbur about Fifi. He considers her to be a very attractive woman.
Ask Wilbur about Henri and Fifi. If he were Henri, he'd go for her, too.
Ask Wilbur about Rudy and Fifi. He doesn't approve of Rudy, but he can't blame him for making a move on Fifi.
Ask Wilbur about Celie. He considers her the best cook in the whole South.
Ask Wilbur about Celie and Lillian. He's heard that they're rather close.
Ask Wilbur about Beauregard. He won't talk about him, either.
Show Wilbur the hanky. He'll tell you to ask Ethel about it.
Head back to the lower floor and push the mirror next to the parlor door. You'll find an old cane in the secret passage. Take it. Open the door to the room to the south. Ethel won't be there anymore.
Give another cracker to Polly. She'll say "She's after me! So afraid." Hmmmm...
Head out of the room and go back to the back of the lower floor. Push the clock to the left, then open the north panel. Wilbur is no longer at the library, a chair is pushed over, and a fireplace poker is on the floor. There are also small pink feathers on the floor. Take both of these items. Look at the feathers, too, as you'll find out they may have come from a feather boa. Gloria wears one. Did she attack Wilbur?
Look at the magazine on the table. You'll find on the open page that there is a picture of a racehorse named "Sunny Boy," with the name circled in red. Was this the racehorse Clarence and Wilbur was involved with?
Head to the study to the west, then head out the door. Head west one screen and you'll find a playhouse. Look at everything, including the playhouse, the puddles, the swing. If you open the playhouse door, you'll find out it can be entered and that Lillian is in there, reading children's books to the old toys. It should be 9:15 at this point. If you talk to Lillian a couple of times, you'll find out she's more interested in reading books to those dolls.
There's nothing else to do here, so head back outside. You can sit in the swing. Do that, and you'll break it. After that, you'll see Ethel again...and she's drunk as a skunk. If you talk to her, you'll find out she's superbly sloshed. She'll keep showing up as long as you're outside.
Further west is an old stable with a dilapidated corral. You can enter the stable, and if you do, you'll meet the Colonel's old horse, Blaze. There is a saddle and a bridle on the wall that you can look at. If you try to bridle the horse, the game will tell you this is not King's Quest IV.
If you open the gate and head towards Blaze, the horse will kill you. So don't do it. There is a lantern in the stall, but you won't be able to get it until later.
South takes you to the southwest edge of the ladder. Do not step in the water or else you will die. You can look at the owl and the fireflies.
Nearby is a run-down carriage house that you can approach. You can look at the crates, but you can't open them. Opening the door will take you inside. You'll see the Minnow as well as an old carriage that hasn't been used in a while. You can look at the boat, the anchor, the life preserver, and the table.
There is an oilcan on the table. Take it. There is also a crowbar that you can find if you look inside the carriage. Laura will take it.
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