Monday, January 22, 2018

ClementJ64 plays Mega Man X5 - Part 8 of 15


Here we are. Our last Mavericks.

Mattrex



Mattrex maps by X GOD, No. 11 & TK31 for the RockMan Memorial Hall.

To beat Mattrex, equip Wing Spiral with with X and use Wing Shredder if you're playing as Zero. Mattrex is pretty sudden with his moments, whether he's shooting at the floor, trying to stomp on you or diving at you. Nevertheless, you'll want to use the weapons you got from the Skiver and have both Sub-Tanks filled up before you come here.

Beating Mattrex will give you Ground Fire for X and Quake Blazer for Zero. Ground Fire shoots a fireball towards the ground. When it lands, fireballs will shoot out of it in random directions. Quake Blazer is a downward stab that creates an explosion which destroys any nearby enemies when Zero lands. You'll also get the Booster engine for the space shuttle.

Axle The Red



Axle the Red map by X GOD, No. 11 & TK31 for the RockMan Memorial Hall.

X's Falcon Armor will come in handy here, since you can fly through here with it. Watch out for wall spikes, the purple roses that shoot out bugs (and sometimes thorns out of the side) and robot thorns that pop out of floors and ceilings. You'll need it to find the leg program for the Gaea Armor. For this capsule, Dr. Light explains the Gaea Armor, so I'm guessing the developers intended you to go here first if you took on the second set of Mavericks.

The purple roses can only be damaged and destroyed when they open up.

Wait for the thorns on the thorn robots to disappear before shooting.

The spiked robots on the ropes spin around when you get near them. Wait for them to be on the top part of the rope so you can dash under them.

It won't be long before you meet Axle the Red. Equip Ground Fire if you're playing as X, and use Quake Blazer if you're playing as Zero. Hit him with those attacks as he hops around and makes the occasional clone. Keep an eye on him so you ensure that you hit the real one, as hitting the clone does nothing.

Beating Axle the Red gives you Spike Ball for X and Twin Dream for Zero. Spike Ball acts as a spiked ball that shoots forward. The ball will bounce around the room if it's fully charged. Twin Dream is a hologram of Zero that is positioned in from of him and mirrors his every move, dealing damage to whatever it attacks when Zero uses his sword (simply having enemies touch the hologram does nothing). You'll also get the Orbiter engine.

After beating all eight Mavericks, the Space Shuttle will be complete. Zero will pilot the space shuttle. Even though X wants to do it, Zero tells him to stay in order to protect the Earth.

What happens next is random. You'll either destroy the colony or you won't. The chances of success is based mostly on how many times you continue. Using no continues guarantees success, but it's still a bit random. You can even reload your save file to get the desired result that you want.

If Zero crashes the shuttle into the colony successfully, Alia gets a strange reading that is similar to Zero's...

If both the Enigma and the shuttle fail to destroy the Eurasia colony, Zero turns Maverick instead. You won't be able to use him anymore after this. You can also get this scenario if the timer for the shuttle crash goes all the way down to zero.

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