We take down to more Mavericks, and Zero's origins finally begin to unravel...
Dark Dizzy
Dark Dizzy maps by X GOD, No. 11 & TK31 for the RockMan Memorial Hall.
The platform here moves in a fixed pattern, and you'll want to avoid the spikes along the path while fighting all the bats.
You'll have to use the Falcon Armor at the end of the first Area to get the Sub-Tank here.
In the second area, you'll be dealing with some new stuff. Besides the dragonfly robots that fly from the floor to the ceiling, you'll get teleporters that turn the room upside down whenever you enter them. This will cause blocks to fall down and spiked areas to become easier. You'll have to re-enter the teleporter you came out of once to get the Heart Tank here.
Near the end, you can jump down the pit near the exit to the Dark Dizzy battle and find a capsule. You'll have to use the Firefly chaser to break the wall here from the other side. This is easier said than done, as you have to navigate it through the narrow corridor leading to the capsule, and if you hit a wall while trying to navigate the projectile, you'll have to start all over. This may take several tries, but once you pull it off, you'll get the head program for the Gaea Armor, a heavier, bulkier armor. Sadly, the Gaea Armor does not allow you to use the special weapons, but it is very strong and allows you to reach certain areas that X has not been able to reach otherwise. It can even stick to walls (as opposed to sliding off) and handle walking on spikes! This program works the same way as the head program for the Falcon Armor.
To beat Dark Dizzy, equip the Firefly Chaser on X, or use the C-Flasher if you're playing as Zero. These weapons not only do the most damage, but they temporarily blind him as well. Firefly Chaser is a slow weapon, but it keeps him from attacking. Destroy the bats, avoid touching him, dash jump straight up and over him when he divebombs and stay from the sonar shots that he fires. Dark Dizzy can also stop time, which allows him to freeze you until he hits you. If you run out of either weapon, use your X-Buster or Z-Saber.
Beating Dark Dizzy gives you the Dark Hold for both characters, which stops time as long as you have weapon energy for it. You'll also get the Energy Cart.
When you beat your fifth Maverick, you'll get some plot in which the Sigma virus and mentioned as well as Zero wondering why it doesn't harm him. A medical Reploid named Lifesaver asks Signas to keep Zero contained due to his positive reaction to the Sigma virus, but Signas thinks it over first.
The Skiver
The Skiver map by X GOD, No. 11 & TK31 for the RockMan Memorial Hall.
The bombs explode faster when you continue to shoot at them. If you're near them when that happens, you'll take about one-fourth of a full health meter.
The guys with the guns will just shoot at whatever location you're at. The "squid" robots can be killed with ducking attacks, which let you avoid the missiles it shoots. Yes, these enemies are from the fourth game.
At the elevator that leads downward, you'll want to drop down until you reach a cracked platform. There is the W-Tank, which works like the Sub-Tanks but allows for replenishment of weapon energy, provided you can pick up some weapons power-ups while your special weapons are full. You'll want o get this before the platform is crushed by the elevator.
After the elevator, fly up with the Falcon Armor to get the body program for the Gaea Armor. This reduces the amount of damage you take while using the Gaea Armor.
You'll have to wall jump off the right side of the lift elevator to avoid the spikes after this.
On the second elevator, check out the sides for hostages and a Heart Tank. Don't worry, the elevator will wait for you. Watch out for the platforms with the spikes on the undersides.
No comments:
Post a Comment