Thursday, October 26, 2017

newfiebangaa plays Mega Man IV - Part 4 of 7


As we get further into Dr. Wily's castle, we take one some more Robot Masters from Mega Man 5!

All maps by TerraEsperZ.

Napalm Man



The spike drills can be easily destroyed with charged shots. They can also be used as platforms as well as a way to break down seemingly impenetrable rock walls. Just be careful near them, as they can kill you in one hit.

The Mettaur turrets are pretty weak and can be destroyed by fully-charged Mega Buster shots.

Watch out with the missiles. When you shoot one down, it splits into four pieces of shrapnel that all travel diagonally.

The jumping robots shoot balls out of their heads that fall directly onto you like ammo out of a mortar cannon. Avoid the balls and their explosions (which have a short radius that comes off as an annoyance) and shoot the robot.

The grey missiles that pop out of the pits when you get close enough to them slowly make their way down after they show up. Looks like you'll have to be careful near pits in this game, too.

At one point, you'll have to outrun the exploding blocks. Each series will explode further

Napalm Man will jump around and fire grenades at you. You can do the most damage by firing the Crystal Eye at him, but using the rebounding shrapnel properties of this weapons works as well, since you can bean him from behind if you know and where to fire the missile from. When a Crystal Eye hits the wall, one piece of shrapnel will stay perfectly horizontal while the other two go up and down much like the diagonal bullets in a three-way shot, bouncing off walls and ceilings at 45-degree angles. If the diagonal shots don't hit Napalm Man, you can stand on the ground and wait for the third one to blast him in the back after he lands, which makes concentrating on dodging easier.

Beating Napalm Man gives you the Napalm Bomb.

Stone Man



When you shoot the Mettaurs down here, they'll split into three smaller ones that bounce around before they explode into tiny fireballs.

The platforms with the two flaps will switch direction when you stand on them. Be ready to jump soon after they shake a little bit.

The hippos on platforms from Ring Man's NES stage are in Stone Man's GB stage. Shoot down the bricks holding up the platform, then hit the hippo with everything you've got while avoiding its missiles, which have homing capabilities. The platform will start coming back up, so alternate between shooting the column and the hippo every so often.

Wait for the shield turret robots to raise their shields up and shoot at you before damaging them.

The bats here are pretty easy to kill. Just wait for them to fly towards you, then hit him.

After the second hippo, you have a choice between going up and down. If you have Rush Jet, you'll be able to go up, and you'll be able to get an Energy Tank. There is one on the way down as well, but you'll need Rush Jet for both either way.

Near the end, you can slide through a narrow corridor leading to the left. If you can follow it all the way to the end, you can get an extra life.

The robots that shot the explosive balls out of their heads shoot rocks in this stage. At least the rocks don't explode.

The L medal is just before the door leading to Stone Man. It's pretty easy to spot and pick up if you can wrap yourself around to the platform.

The Napalm Bomb works best on Napalm Man. He'll jump around and shake the ground, and he also collapses into a pile of rubble every so often to make himself invulnerable to your attacks. Hit him while he's in the air with the Napalm Bomb to ensure that you damage him. His jumps don't go very far, and he doesn't do much, making him one of the easiest Robot Masters in the game to beat with the Mega Buster. He does have a shield of stones that encircles him, but he doesn't seem to do it all that often and it has a limited range.

Beating Stone Man gives you the Power Stone. It's a shield weapon, but the stones extend towards the edges of the screen in a spiral-like pattern.

Charge Man



Unlike the NES game, you're on the train the entire time.

The flying helmeted robots drop missiles out from their missile pods. They drop three before flying away.

The train Mettaurs are exclusive to this stage. When they see you, they let out a toot sound before opening their eyes and shooting at you with a three-way shot, then charging at you. When their eyes are open, they've vulnerable to any weapon you have at your disposal.

The chicken robot creates robot chicks out of the hole in its torso. Shoot down the head to get rid of it.

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