Monday, October 30, 2017

newfiebangaa plays Teenage Mutant Ninja Turtles III: Radical Rescue - Part 3 of 5


A third video, a third boss...


Once you beat Dirtbag and get the second key from him, head all the way down and head right. Use Michelangelo to fly over the spike pits, and use Leonardo to drill through the cracked blocks here so that Michelangelo can take bigger jumps. Be careful, as you can still hit the spike-infested ceilings. From there, you'll be able to climb up and enter the cave area. From there, go all the way left and you'll find Raphael.

From there, head right and head down to the narrow path leading to the ladder. This is where Raphael comes in. His special ability is to hide in his shell and spin around, allowing him access through narrow corridors that the other turtles cannot enter. Just duck down and hit B. You can also use this to travel across spike pits unharmed.

Go to the bottom and use Raphael to go through the narrow corridor to the left. Watch out for the flame columns that come out of the ceilings. You'll find another card key. You can then go up and enter the next area.

Watch out when you enter this part. The platforms will protract and retract from the wall at regular intervals. As long as the platforms are partially protracted, you can stand on them.

Make your way up when you enter this new area. You'll start meeting the cyborgs, which are pretty fast and take two hits to kill. Strangely, they only deal one unit of damage while the bats and other hazards deal two. You'll also see flame pillars come out of the walls, too.

Use Leonardo to break the cracked blocks around here to find another health extension. Go to the right, head down, and use Raphael to reach the nearby ladder. Use his shell-hiding ability to get past the lasers on your way down to the next boss room, where you'll meet...Triceraton.

Triceraton stomps his feet a couple of times before he dashes. He'll also jump around the room, and if you're close enough to him when he lands, he'll try to gore you. He'll also aim his gun, and wherever the aiming reticle stops, a bolt of lightning will come down to attempt to fry you as soon as he shoots into the air. Touching the lightning will stun you for a few seconds. Just keep a fair distance away, poke him and get away immediately, and keep up the distance game to get the third key.

From there, you'll have to take the one-way door and make your way down. Watch out for the Foot Clan soldiers on jetpacks, as they'll drop bombs. A ladder leading down will take you to another cave area. Go left and you'll rescue Donatello. Donatello can climb walls, much like Knuckles in Sonic and Knuckles.

Donatello will tell you that it's time to look for Master Splinter, who has also been kidnapped. Head right after getting back up from the cave area and use Donatello to climb up the wall. Go all the way up this corridor, then head left. The huge mine carts with the Foot Clan ninjas in them do a ton of damage, so be ready to jump over them.

At this point, you'll be back at the mine area at the beginning of the game. You've got some exploring to do...

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