Showing posts with label Teenage Mutant Ninja Turtles III: Radical Rescue. Show all posts
Showing posts with label Teenage Mutant Ninja Turtles III: Radical Rescue. Show all posts

Wednesday, November 1, 2017

Teenage Mutant Ninja Turtles III: Radical Rescue - The OST

Here is all the music from TMNT III: Radical Rescue!

newfiebangaa plays Teenage Mutant Ninja Turtles III: Radical Rescue - Part 5 of 5


Before you can make it to Shredder...BOSS RUSH! For once, Krang isn't the final boss.


When you rescue Splinter, you'll go from the cell door on the right to the one on the left. Enjoy the typo.

Watch out for the falling stalactites as you continue. You'll want to keep going to the left to get the last card key.

There is one more health extension in the upper-left portion of the map, and you're going to need Leonardo to get it.

The cyborg Foot Soldiers that shoot missiles have one weakness: they can't move. They can jump, but they can't move. 

Gotta love the vertical shaft that spells "TMNT."

Now that you've found all the items, your final mission is to make your way to the final two dots on the map in the upper-left quadrant of the map. These lead to April O'Neil, When you get there, you'l have to fight a boss rush - all four bosses from the game in the order that you fought them - one after the other. You have to do it all in one life, or else you'll have to start over. You cannot go back to get a pizza in case you use one. Same strategies apply. Also, Mega Man II is easier than this.

After facing the four bosses, you'll face Shredder. For once, Krang isn't the final boss!

Shredder will throw a fireball at you that will home in on you, then lob it up and toss it at you. It turns into a pillar of fire that travels in the other direction after it hits the floor. He also leaps forward (where he ducks down before he does so) and a karate kick that he can hit you with from a fair distance away.

He also has a teleport move where he moves around in the air and comes down at you with a jump kick. Just pay attention to where he shows back up and get away from him.

Believe it or not, Shredder has a second form. He now has a move where he floats straight up and throws a fireball that creates several pillars of fire when it hits the round. His invincibility period is also a lot longer.

When you somehow manage to beat Shredder, you'll finally be able to rescue April! You've won!

Tuesday, October 31, 2017

newfiebangaa plays Teenage Mutant Ninja Turtles III: Radical Rescue - Part 4 of 5


We'e got all the Turtles, but we still have some work to do if we want to rescue April.


You've got Donatello, but there's still another card key to be found. You can leap up to the screen that it's on, but you'll have to go around to reach it, as you can't climb up to it with Donatello simply because the game won't let you.

Now that you've got the card key, it's time to head all the way to the top of the map, as you won't be able to explore the rest of the map in any other way.

When you're in the "right half" of the map, you'll notice the game has indeed changed. Some of the wall laser will shoot out homing shots. They linger for a few seconds, but they can still be dangerous.

The lower-right corner of the map leads to Splinter's cell. You'll want to go up from here and head to the right-most part of the map in order to reach Scale Tail.

Scale Tail has four attacks: his tail, a jump attack, a fireball that lands on the ground and creates a huge flame jet and the ability to suck you towards him. Avoid the tail and wait for the small pause when he ducks, as that is his tell for when he's about to jump. Go under him when he jumps, and attack him after he performs the tail whip, which causes the most damage.

Just keep moving away when Scale Tail tries to move you around with his mouth. If he leans forward when he does this, he'll blow you back. If he leans back, he'll suck you towards him. It's easy to figure out and avoid.

When you beat Scale Tail, you'll get another key.

Monday, October 30, 2017

newfiebangaa plays Teenage Mutant Ninja Turtles III: Radical Rescue - Part 3 of 5


A third video, a third boss...


Once you beat Dirtbag and get the second key from him, head all the way down and head right. Use Michelangelo to fly over the spike pits, and use Leonardo to drill through the cracked blocks here so that Michelangelo can take bigger jumps. Be careful, as you can still hit the spike-infested ceilings. From there, you'll be able to climb up and enter the cave area. From there, go all the way left and you'll find Raphael.

From there, head right and head down to the narrow path leading to the ladder. This is where Raphael comes in. His special ability is to hide in his shell and spin around, allowing him access through narrow corridors that the other turtles cannot enter. Just duck down and hit B. You can also use this to travel across spike pits unharmed.

Go to the bottom and use Raphael to go through the narrow corridor to the left. Watch out for the flame columns that come out of the ceilings. You'll find another card key. You can then go up and enter the next area.

Watch out when you enter this part. The platforms will protract and retract from the wall at regular intervals. As long as the platforms are partially protracted, you can stand on them.

Make your way up when you enter this new area. You'll start meeting the cyborgs, which are pretty fast and take two hits to kill. Strangely, they only deal one unit of damage while the bats and other hazards deal two. You'll also see flame pillars come out of the walls, too.

Use Leonardo to break the cracked blocks around here to find another health extension. Go to the right, head down, and use Raphael to reach the nearby ladder. Use his shell-hiding ability to get past the lasers on your way down to the next boss room, where you'll meet...Triceraton.

Triceraton stomps his feet a couple of times before he dashes. He'll also jump around the room, and if you're close enough to him when he lands, he'll try to gore you. He'll also aim his gun, and wherever the aiming reticle stops, a bolt of lightning will come down to attempt to fry you as soon as he shoots into the air. Touching the lightning will stun you for a few seconds. Just keep a fair distance away, poke him and get away immediately, and keep up the distance game to get the third key.

From there, you'll have to take the one-way door and make your way down. Watch out for the Foot Clan soldiers on jetpacks, as they'll drop bombs. A ladder leading down will take you to another cave area. Go left and you'll rescue Donatello. Donatello can climb walls, much like Knuckles in Sonic and Knuckles.

Donatello will tell you that it's time to look for Master Splinter, who has also been kidnapped. Head right after getting back up from the cave area and use Donatello to climb up the wall. Go all the way up this corridor, then head left. The huge mine carts with the Foot Clan ninjas in them do a ton of damage, so be ready to jump over them.

At this point, you'll be back at the mine area at the beginning of the game. You've got some exploring to do...

newfiebangaa plays Teenage Mutant Ninja Turtles III: Radical Rescue - Part 2 of 5


It's time to explore more of this labyrinth and fight another boss!

Map (by qwert-vs-qwerty)

At this point, you'll want to make your way to the lower-left quadrant of the map. You'll have to go all the way back up and head back to the initial mine area you entered before you found Leonardo. From there, you'll want to go down.

Once you're there, you'll be switching between Michelangelo and Leonardo to get through the area. Be careful, as the Foot Soldiers at this point will start dashing towards you when they see you.

The aliens are fairly quick and will leap at you when close enough. They take three hits to kill.

You'll take on Dirtbag. Watch out for both his miner's pick and his aerial stomp, which he'll perform when he leaps past the top of the screen. He also has a dashing punch which will let him quickly approach you while attacking at the same time. He'll usually perform it after performing an aerial stomp, but he can do it at random, too.

Keep your distance while fighting Dirtbag. You'll give him less reason to attack you with a random move and he'll be forced to use the stomp to get closer to you. You should be able to re-position yourself then.

If you ever die, the game is over and you'll be forced one of your two continues.

Sunday, October 29, 2017

newfiebangaa plays Teenage Mutant Ninja Turtles III: Radical Rescue - Part 1 of 5


It's been a long time coming, but I finally cover the third TMNT game for the Game Boy...and this time, it's like Metroid!

It's been a year since Shredder was defeated. Three of the Turtles are watching TV when April O'Neil reports a prison break. She is suddenly captured on live TV and the three Turtles head out to save her.

Meanwhile, Michelangelo is returning back with some pizza when he finds out the place is deserted. A sinister voice from the TV tells him if he wants his friends back, then he should come to the abandoned mine at the edge of the city.


Once again, the play style is changed around. All of the turtles have their own special ability, and there's an open-world map. You can access the map at any time by pressing the Select Button, and if there's a dot in any of the room, there's something important there, such as a handy item or a boss battle. You'll also get a hint for that room if one is necessary. You'll also get a password to start where you left off on this screen as well.

You can press Start to switch between Turtles, but right now all you've got is Michelangelo. You'll find the others along the way.

You won't be able to reach every room or get every item right away, as certain areas will require a certain Turtle or item to enter it.

You start out as Michelangelo. Pressing A in mid-air will allow you to use the nunchaku as a helicopter and float down more gently.

Enemies do re-spawn after you scroll the area they show up on off the screen to a certain extent. When you enter the mine, you'll be dealing with Foot Clan ninjas (some of whom will lob bombs at a high angle) and bats that dive at you, but you'll be seeing more as time progresses.

You'll also want to watch out for the boulders that drop down from the ceiling after you get close enough to them.

Just like in the last two games, you can still heal yourself with pizzas. This time around, however, you have three item slots in the lower-right hand corner. If you find a pizza, you an take it with you and use it when you really need it, which works wonders if you're about to die. Sadly, you can only take one pizza with you at any time.

You'll want to start by working your way down and left. You'll eventually find a path leading into a new area with steel plate walls instead of the usual cave walls.

Watch out for the lasers as you drop down. Ladders are weird, since you can't jump up from them (you'll just drop down instead). Instead of using your weapon while on them, you'll throw ninja stars. Too bad you can't use them anywhere else in the game other than ladders. 

You'll notice some breakable blocks which you won't be able to destroy until later.

Follow the path and you'll soon meet your first boss: Scratch the Cat. Duck under his ball and chain when he twirls it around, and duck under his claw swipe when he rears his arm back. When he does two hops, jump over him as he runs to the other side of the room. Attack him when you can. When you beat him, you'll regain all your health and you'll get a key.

Head back up a bit and go to the left. Keep going up from here and you'll be able to save Leonardo. You'll now be able to switch between him and Michaelangelo. You can exit this area by going right, but keep in mind that this passageway is one-way, and once the door closes behind you, you won't be able to enter from the other direction.

A slice of pizza will restore some of your health instantly. You'll be able to randomly get them off of enemies.

The robots with the antenna hanging off of them require that you duck in order to hit them.

When you rescue Leonardo and switch to him, you'll find out he shares the same life bar as Michelangelo. Nice going, Konami.

Leonardo will be able to break crushable blocks with his sword. Just hold Down and press A and you'll be able to spin your way down through them. To the right of where you rescued Leonardo is a health upgrade, which completely refills your health and adds two bars to your maximum health.

He can also jump higher Michelangelo, which allows you to reach some new areas.

Just below where you entered the area where you fought Scratch, there's a ladder leading down. Go down it and head right, and use Leonardo's block crushing ability to break the blocks and get the card key. If you take the long way to it, remember to use Michelangelo's helicopter ability to avoid the spikes.