Wednesday, October 25, 2017

newfiebangaa plays Mega Man IV - Part 1 of 7


Here it comes...it's the fourth Mega Man game for the Game Boy!

All maps by TerraEsperZ.

At the beginning of the game, Dr. Light will tell you about the P Chips. He's made a new machine that allows for the creation of items in exchange for P Chips. Think of this as a precursor to the Bolts in Mega Man 7 onward, because that's exactly what it is.

Toad Man



I suggest starting here, since he's the easiest boss in the game (and probably the entire Original/Classic saga, depending on what you want to call it) to beat with the regular arm cannon.

The rain in this area pushes you back, so you'd better be on the very edge of a platform when you jump to another one.

This is the first Game Boy entry to use the Mega Buster and not the Proto Buster, meaning that you can charge the arm buster now. Whenever you shoot off a fully-charged shot, however, you'll be pushed back slightly (unlike the fourth NES game, where this never happened). Be careful when you use it.

The floodgates start rushing in as soon as you reach the second screen. The water on the ground from the waterfalls will push you around according to where they're moving. If they're moving left, you're moving left. 'Nuff said.

The bird robots have three smaller clones behind them that home in on you when you're close enough. This is the best introduction to the charge shot in my opinion, as firing one at the big bird takes out the three behind it as well. Sheesh, this thing would have made the second and third games easy as anything.

The robots that come down on parasols can also be taken down rather easily with a charged shot. Same thing with the robot rats as well as the little bubble robots that can stick to both the floor and ceiling as they chase after you. Once again...best introduction to a new feature ever by having you finding out that using it makes the whole stage really easy except for the jumps.

The medallion with the B is for Beat. Beat finally makes his Game Boy debut here, and once you collect all four medals, you'll be able to send him after enemies.

The mouse robot moves back and forth, while the fish swim back and forth in the water, diving out of the water and right at you if you're close enough.

Shoot the snails in the eyes when they're open, and dodge the shots that it shoots at you like a catapult. Charged shots make this easier, as there's a chance that you won't even have to deal with its second attack - the snail's eyes coming right at your present location.

Toad Man is really, really easy. You could beat him with the Drill Bomb...but screw it. Keep hitting him with the Mega Buster as he jumps around, and he'll keep jumping around. You can still hit him out of his Rain Flush attack just before he executes it.

Beating Toad Man will give you Rain Flash and Rush Coil. Rain Flash damages everything on screen, while Rush Coil is just what you expect - Rush acting as a springboard to higher platforms.

When you beat a Robot Master, you can either go back to the stage select screen or to Dr. Light's Lab. At Dr. Light's Lab, you can buy items with the P chips you've found. 

Bright Man



The short stout guys that walk around shoot out fireworks that light up the room, while the red robots with the light underneath them that fire a shot that splits into five projectiles that fan out. Destroying a flying robot will darken the room, since they're red light bulb robots. Destroying a green guy afterward lights up the area again.

The robots that hang on the ceiling and come down at you before spinning around like a top in your direction can be easily rid of with a charged shot.

The small squares with the "E" on them are Energy Tank fragments. Collect four of them to get an Energy Tank.

By flipping the switch, you'll turn off the lights and cause platforms to drop down. Take them across and hit the switch on the other side so you can see again.

The robot head platform lowers as you ride it. You'll have to jump on it repeatedly to bring it back up and to avoid being lowered down a bottomless pit.

The robot that shoots pellets at you can be taken out by both inching your way towards it (avoiding the pellets at the same time) as you fire at it. A fully charged shot also helps if you're an adept dodger.

The totem poles just spit projectiles at you from the second totem, while the robot crickets act as platforms that help you ride across the massive spike pits. Just stand on them and they'll start moving.

The platforms on the track are back. This time around, they just go back and forth. None of the platforms will fall off when they hit the other end of the track. One of them will have the E medal above it, so be ready to jump at the top ends of the path. 

The only thing that Bright Man does (aside from the Flash Stopper, which freezes you in place) is jump around trying to land on you, while shooting bullets at you that goes in three directions at times. His attack pattern is a bit random. You could beat him with the Mega Buster (he's not that much trouble), but Rain Flush makes it that much easier since you can just launch it into the air and hit him regardless of where you are, which makes it easier to concentrate on dodging his attacks.

Beating Bright Man gives you the Flash Stopper.

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