Friday, October 6, 2017

ClementJ64 plays Mega Man 8 - Part 1 of 10


I found out NintendoCapriSun never did an LP of the eighth game...so I had to choose someone else.

We're now going from cartridges to CDs as the battle against Dr. Wily continues! Yes, there are eight new Robot Masters (again), but this time around we also have anime cutscenes, CD-quality music and of course, voice acting!

The game begins with a battle deep in space. An evil purple being is fighting a blue being. As they battle, they eventually rocket to Earth and enter the planet's atmosphere.

Meanwhile, Mega Man is battling Bass when Roll shows up, saying that something urgent has come up. As they head to Dr. Light's laboratory, they find out a meteor with a powerful energy has landed on Earth, and Dr. Light asks Mega Man to bring the meteor back so it doesn't fall into the wrong hands.

And so the game begins...

Intro Stage


The trees that pop up can be easily destroyed with the Mega Buster. Some of them have ground turrets underneath that must also be destroyed.

The nautilus robots can be pushed down the hills by simply shooting at them with the Mega Buster.

Shortly after the beginning, Rush shows up to bring you a transmission from Dr. Light. He gives you a new weapon, the Mega Ball. This weapon allows Mega Man to shoot out an explosive ball, which he can then kick into enemies and other things. Sadly, the kick itself does not do any damage, so you have to hit enemies with the ball.

What Dr. Light doesn't mention is that you can do a double jump with the Mega Ball. To do that, shoot a Mega Ball in the air and then land on the top of it. Mega Man will hop off the top of the ball as it explodes, getting some extra height. Try it out!

It should be mentioned that the Capcom-initiated will recognize this weapon from the first two Marvel vs. Capcom games.

Shortly after you get the Mega Ball, there's a button on the ground with a skull on it. Jumping on it or knocking the nautilus robot into it will cause a teleporter to come out of the ground. Go in and you'll enter an underwater area.

Shoot down the nautlius robots to bring them down and eventually send them rolling into a nearby wall. The switch on the floor will open up the skull doors.

Unlike other games in the series, Mega Man can swim. Just keep pressing the jump button in conjuction with holding Left or Right on the Control Pad and you'll be able to swim.

On the second screen with the elevator platforms, swim down into the opening in the floor where the right-hand set of elevator platforms are coming from. You'll find a Bolt. These Bolts will come into play later by letting you purchase abilities at Dr. Light's lab. There are only 40 in the game, and unlike previous and future games, you can only pick up these Bolts once.

When you get out of the water, you'll see a small purple ball with gold stars on it. Shoot it down to get the contents. There will be bigger ones in other areas within the game that have better contents in them, such as larger health (light blue circle) and weapon (blue canister with red core) pickups inside. They may even have 1-ups (Mega Man helmets)!

Just before the exit is another Bolt. Unless you searched inside the floor underneath the right set of elevator platforms, this is more than likely going to be the first Bolt you'll find.

The Mettaurs are back! They just walk towards you and then fire a bullet after a few steps, before hiding for a while and repeating their attack pattern.

The red robots with the tank treads at the bottom will deploy their heads if you target the body instead of the heads (or fail to hit them with a powerful enough weapon).

You'll be near the end of the the stage when you leave the underground area. You'll soon  meet the boss of the intro stage: a pink shell that has an eight-legged robot hermit crab inside. Equip the Mega Ball, then kick one at it to stun it, making the weak point above its eyes completely vulnerable. From there, shoot at that weak point with the Mega Buster. When it's no longer stunned, move out of the way and kick another Mega Ball at it after it lands.

Unlike other games, you have two buttons to jump - X and Circle. Square lets you fire your currently equipped weapon, but Triangle lets you fire the Mega Buster regardless of what you have equipped. (You can change these button controls in the Options menu.)

You can also kick repeated Mega Balls at the weak point, making its projectiles even less of an issue than they already were.

After beating this boss, you'll meet Dr. Wily, who has somehow made it to the meteor before you did. Turns out, he's got what looks like a power core, and after Wily flies of with it, Mega Man finds out that the meteor is in fact a robot. Rush shows up with a transmission from Dr. Light, and Mega Man tells him what he's found. Dr. Light asks Mega Man to go after Wily as he picks it up.

At the completion of every level, you get to save your game instead of receiving a password. Welcome to the 32-bit era!

You'll then enter the stage select screen, where you have four new Robot Masters to choose from: Tengu Man (upper-left), Frost Man (upper-right), Clown Man (lower-left) and Grenade Man (lower-right). To the left is the intro stage if you want to play it again, and to the right is Dr. Light's lab, where you can trade in the Bolts you've found for extra abilities.

Clown Man


Don't go to the next screen just yet. Instead, equip the Mega Ball and kick a Mega Ball into the mouth of the clown sign. If you're successful, you'll get a Bolt for your efforts.

On the next screen, you'll drop down a trap door. When you land you'll see Ice Man dolls as well as toy Stegosaurus and Guts Man tank robots. Those last two are a reference to the seventh game.

The worms will come out of the holes in the wall endlessly, and they're very slow to move. The turrets just shoot at you.

Use the Mega Ball double jump trick to get the Bolt just before dropping down at the end of this part.

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