Sunday, October 8, 2017

ClementJ64 plays Mega Man 8 - Part 5 of 10


We get saved by our mystery opponent from earlier, then find out we still have some work to do.

Suddenly, the robot from the interim stage saves Mega Man. He introduces himself as Duo, and he is trying to eradicate the "Evil Energy" that you found on the four Robot Masters, which apparently has come from the other robot he fought at the beginning of the game. He then mows through the robot and grabs the Evil Energy from it, before eventually destroying it.

Duo then says the Evil Energy is under the complete control of Dr. Wily, and that under his command (or that of someone completely evil), the Energy will multiply within a matter of days. He'll also tell you that there is a barrier surrounding Wily Tower. It's Mega Man's job now to remove the power sources for the barrier as Duo goes after the rest of the Evil Energy.

The last four Robot Masters are available to you now. If you want to go back to the first four in case you want more abilities, just move to the icon with the globe on it at the bottom of the stage select screen.

Dr. Light's Lab


Some abilities will be available at the start of the game, while others will be available after you beat the interim stage.

Power Shield: This prevents knockback after being hit by an enemy.
Cost: 6 Bolts

Spare Extra: Start with four lives instead of three when you continue where you left off.
Cost: 6 Bolts

Shooting Part: You can have up to five Mega Buster rounds on the screen at one time instead of three.
Cost: 6 Bolts

Energy Balancer: Picking up a weapon energy capsule will automatically refill the special weapon with the least amount of energy.
Cost: 5 Bolts

Exit: You can pause the game and exit a stage, assuming you've completed it first.
Cost: 4 Bolts

Laser Shot: This turns the fully-charged Mega Buster shot into a laser that pierces through enemies, causing immense amounts of damage.
Cost: 5 Bolts

Arrow Shot: This turns the fully-charged Mega Buster shot into an arrow. If it hits an enemy, it splits into multiple projectiles that are just as powerful as the first one.
Cost: 5 Bolts

Auto Shoot: You'll fire the Mega Buster as you charge up.
Cost: 5 Bolts

Step Booster: Climb ladders faster.
Cost: 5 Bolts

The abilities from this point forward are only available when you've beaten the interim stage.

Energy Saver: This gives you more ammo for all the special weapons.
Cost: 6 Bolts

Super Recover: Recover more energy when you pick up health and weapons pick-ups.
Cost: 6 Bolts

Spare Charger: If you have less than three lives (or four, if you have Spare Extra), this brings you back to the starting number of lives when you leave a stage.
Cost: 4 Bolts

Hyper Slider: Slide faster.
Cost: 5 Bolts

H. Speed Charge: This shortens the amount of time needed to charge the Mega Buster, making full charges much faster.
Cost: 7 Bolts

Rapid Part: Fire three Mega Buster shots at once when you press the Fire Button. Unfortunately, you can't charge the Mega Buster with this.
Cost: 6 Bolts

Boost Part: Increases the speed of your Mega Buster shots.
Cost: 5 Bolts

Exchanger: Converts health pick-ups into weapon energy if you're at full health.
Cost: 4 Bolts

Astro Man


There are quite a few enemies and hazards here. The most notable of them all is the platforms that disappear and re-appear throughout the stage, which you'll need to utilize in order to get through the beginning of this stage.

This one is the longest and the most challenging, but it's definitely worth it.

The black blob with the one will snap at you with its jaws if you land directly on it. You won't be able to use the Mega Buster to destroy it. Instead, you'll have to drop a Mega Ball on it or directly into its path.

The frog robots have a smaller robot on top of them, and you'll need to use fully-charged shots to get rid of both of them at the same time.

When you step on the big skull plate on the ground at the end of the first section, you'll be in a maze that loops around itself and has some M.C. Escher action going on in the background. You'll be pressing buttons to lower and raise platforms to allow yourself access to other areas, and you'll also be using the Mega Ball double-jump trick to shortcut your way through the maze.

The green wall-walking turret robots fire one or two shots at you when they see you. They're pretty weak.

When you make your way to the big skull-shaped floor plate, you'll be in a tower that is sinking into quicksand. Don't get caught in the quicksand pit, and keep on climbing. The orange-and-green turrets will drip slime on the floor, and if you manage to maneuver yourself into that slime, you're stuck in it and you'll have to mash the buttons to free yourself. There are also moving platforms as well as precision platform-jumping skills. When you reach the small skull-shaped floor plate at the top, you're out of here.

After some more platform jumping (protip: jump as they re-appear to give yourself a little more time), it's time for another maze. Once you get through that, it's time to take on Astro Man.

Aside from the Astro Crush, in which he disappears and sends out meteors from the top of the screen that can be easily avoided, he can also swings his satellites around the room in an attempt to smack you. As he does this, he'll also shoot star projectiles towards the ground.If you have the Homing Sniper from Search Man's stage, you'll be able to do the most damage and cause him to freak out when you target him with it. Otherwise, use the Flash Bomb.

If you can get Astro Man low enough to the ground so you can jump up and hit him with the Mega Buster, hit him with the Search Missile instead. If you can time it right and get a pattern going, you can put keep him on stun-lock by jumping every few seconds to shoot a stunned Astro Man ad infinitum with Search Missiles, making it so he can't attack ever again.

He'll also dive down towards you from time to time. Move away from him when he does this.

Beating Astro Man will give you the Astro Crush. You can only use it a few times, but it destroys everything on the screen.

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