Monday, October 9, 2017

ClementJ64 plays Mega Man 8 - Part 6 of 10


It's time to take on more of the second half of the game!

Aqua Man


The clam enemies can be killed when they open up to attack. The squid enemies swim around and fire at you when they see you.

You'll be swimming at the beginning. This brings to the game new things that have existed practically anywhere else: swimming carefully so that you don't touch spikes and also swimming against the current.

Once you reach dry land and cross the wooden bridge at the waterfall, the bridge will break and you'll go down the waterfall as you face the mini-boss: a sphere-shaped robot with saw-teeth jaws. This robot will not only try to bite at you, it will also drop boulders on you, breaking any logs that are falling down the waterfall that are in its path. You can also stand on these rolling logs so that you can move around more easily and get some more shots on the mini-boss.

When you beat this mini-boss, you'll get Rush Aid. If you haven't noticed, there are no energy or weapon tanks in the game at all, despite this being the easiest game in the series. This is the closest you'll get to having one.

You'll then enter the next section. You'll soon see a ceiling with a crack in it. If you use Astro Crush on it, you'll be able to get a Bolt. This part is followed by an area with a bunch of spiked balls, and one of these balls will block a narrow corridor that you can slide through. If you move that spiked ball out of the way with Tornado Hold, you'll get another Bolt.

There are two paths to the next area: a lower path and an upper path. The upper path will net you a Bolt, but both have their share of explosive platforms and the flying spiked balls from the Tengu Man stage.

After a short swim, you'll meet Aqua Man. Use Astro Crush on him to do a whole bunch of damage and stun him, then pummel him with the Mega Buster for additional damage. You'll be able to do away with both his water shot that homes in on you as well as the Water Balloons altogether.

Beating Aqua Man gives you the Water Balloon. It's a water balloon. (Duh.)

Sword Man


Walk up to the button at the beginning to open up the temple. Watch out for the bats that fly out.

When you enter, there will be four areas above the ladder. Touch the orbs to enter them. You'll have to enter all four of them to open up the statues that block your path.

Before you climb up, look at the symbols on the wall. There's a whirlwind (Tornado Hold) on the upper-left, ice crystals (Frost Wave) on the upper-right, thunder (Thunder Claw) on the lower-left and the Flash Bomb (Flash Bomb) on the lower-right. You'll need the first four Robot Master weapons to get through here.

The lower-left area has spiked ceilings coming down on you. Get rid of the totem statues that move back and forth (there's a lot of them in this stage) and shoot the switch so that the lever is to the left to shut the ceiling off and open the door before you get killed. The Thunder Claw will knock the lever to the other side in one shot.

The green bats will try to latch onto you and suck your energy dry for a few seconds if they connect...so stay away or get rid of them.

The skull-head totems (they look like skull heads) shoot fireballs at you. At least they're stationary.

The lower-right area is pretty dark. Hit the totem enemies with the Flash Bomb to temporarily light up the room. You'll want to do this with all three rooms, because the three pictures you'll see through these three rooms will be the order you'll need to hit the switches...and it will be random every time. At least you have infinite chances despite having to kill totem enemies while you do it.

The red bats have three babies that you'll have to destroy.

The upper-left area has you pushing floating platforms into a like-designed mechanism on the eilng to open doors. Position them below the mechanism with the Mega Buster, then raise them up with the Tornado Hold.

The upper-right area has those skull-totems, but this time they're firing molten lava from their tops. If the lava touches you, it's instant death...so fire the Frost Wave and hurry to the right so that you can keep from getting burned as you temporarily freeze these totems.

When you beat all four areas, you'll take on the mini-boss: a large gear with a dodecahedron inside that fires fireballs. You have to fire at this dodecahedron to destroy it. It's pretty easy to avoid the fireball and strike this thing, but halfway through the fight, you'll have to stay on the move as the platform you start with is destroyed by a hammer robot in the background. This hammer in the hit the three remaining platforms in the lava, and if you're in the strike zone, it's going to be sending you down into the lava with them. If it's moving. you know it's about to strike, so stay away from it as you continue to fire upon the dodecahedron.

Beating this mini-boss will give you Rush Bomb, which lets Rush drop bombs from one side of the screen to the other for a limited time.

No comments:

Post a Comment