Sunday, October 8, 2017

ClementJ64 plays Mega Man 8 - Part 4 of 10


Just like in Mega Man 7, there is some story progression as well as an interim stage connecting the two parts.


Tengu Man (continued)


In the next section, you're still flying. Destroy the platforms that the enemies spawn endlessly from to get them to stop showing up.

There is a ceiling with a bolt on it. You'll have to destroy it with Astro Crush to get the Bolt inside.

Your path will be halted by a laser cannon, which will alternate between shooting a huge laser and firing three energy balls at you. The laser is not insta-kill, but it does do a good amount of damage.

There's a Bolt you can get after beating this laser cannon. After that, you're on foot again, and the first thing you'll come across is one of those bubble ride sections. Yep, you're doing that again.

When you make it all the way up, it's some more side-scrolling action before you take on Tengu Man. If you can wait on the second platform in the second set, you can get on a lower platform and get another Bolt.

For Tengu Man, equip Frost Wave. Stay away from him when he either throws his boomerang or fires the Tornado Hold, and jump over him when he dives. When he returns, he'll land on the ground. Hit him with the Frost Wave before he gets back up in the air, and you'll do some more damage to him in addition to freezing him on the ground for a few seconds. Use that time to hit him with the Mega Buster to pile even more damage on.

Beating Tengu Man will give you the Tornado Hold.

When you beat the first four Robot Masters, you'll get a cutscene. The robot that you discovered is nearly repaired, and you'll find out that the four canisters you picked up from the four Robot Masters you just fought are some time of evil, ominous energy. Dr. Light instructs Mega Man to recover all the energy immediately. When Dr. Light and Mega Man leave the lab, the robot revives...and destroys the energy canisters! He knows the other robot still lives, and flies right through the roof and out of the laboratory! Mega Man gives chase!

Interim Stage


Use either Tornado Hold or the Mega Ball double jump to reach the ladder as soon as you enter the building. There are two Bolts up there. Fight off the enemies to get the one on the left, and use the Thunder Claw on the trapeze to get the one on the right.

If you're playing the Sega Saturn version, there will be a ladder near the left bolt. Climb up it and go right, and you'll face Cut Man.



Anyway, the path here is pretty short, and you'll end up facing the robot that escaped. Avoid him as he bounces off the walls at 45-degree angles, Slide under him if he jumps, and stay away from him when he punches the floor to avoid the shockwave his punches produce.

After doing enough damage, this guy will wonder who you are and Protoman will show up. The robot escapes, and Mega Man wonders why the robot held back. Protoman tells you Wily Tower is up ahead, and says that the robot may be tied to Dr. Wily in some way.

When Mega Man finds Wily Castle in the following anime cutscene, he goes for it only for him and Rush to nearly be obliterated by a giant robot...

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