Monday, June 12, 2017

SlimKirby plays Kirby's Dream Land 3 AGAIN - Part 12 of 12


And now, the Boss Butch guide!

In Boss Butch mode, it's just Kirby and the bosses, one after the other in an endurance run. No abilities, no animal friends, and no Gooey. Prepare to push out several attempts before you finally beat it.

Also, the screens you fight the bosses in have a different appearance, too.

World 1: It's autumn instead of spring.

World 2: Instead of inside a cave, it's out in the open in front of a blue sky.

World 3: It's now night, the background it lit up (and animated) and there are leaves blowing around.

World 4: The clouds are grey, and the colors aren't as bright as last time.

World 5: They sky is pinkish-red, and it looks like there are leaves blowing around.

World 6: The dark hues are replaced with yellow, green and orange.

Boss 1: Whispy


Whispy's back as the first boss in the game. *sigh* Old friends (or enemies) never die. Just inhale the fruits that Whispy spits out and send them back at him. At least he has more than just the apples this time around.

What's that? He [b]MOVES[/b] when you bring him down to half health? Okay, now that's impressive.

He still spits the fruit out as he chases after you, it just goes farther before dropping to the ground. With that being said, it's not that much more difficult. He sure is getting tired of being the initial punching bag of the game, though.

World 2 Boss: Acro


Acro will leap toward you and and try to tackle the wall. Jump over his tackle attack and spit the rock that comes out of the wall back at Acro. After he takes enough damage, you'll fight him underwater. Use your air attack to send the objects Acro spits out back at him. If he hits a wall, rocks will drop from the top of the screen, and you can use those against Acro as well.

It takes a little longer than it should, as this sometimes sends the objects back at an angle, but it's still doable and a little safer than using an ability.

World 3 Boss: Pon & Con


Pon & Con is actually a combination boss. This is much like the fight with Nelly and Nruff in Kirby's Dream Land 2.

You're basically fighting a raccoon and a fox. Swallow the miniature raccoons and foxes and spit them at the bigger ones whenever they're onscreen. Watch out for the bombs that drop from the ceiling at the sides of the room. They don't move around, but they do explode after a few seconds.

World 4 Boss: Ado


Ado is a new addition to the Kirby series in this game, and she would also appear in Kirby 64 under, though the question of whether this is the same character with a different name has never officially been answered.

Ado draws pictures of bosses from the last game in the Dream Land series, which come to life. The first one is the Snow Dragon. He comes with all of his signature attacks, including the ice breath. Just spit the ice blocks he sends at you back at him. The next boss is the Ripple Field boss from the previous game. Duck under the spikes, run under him as he bounces to the other side and spit the starfish he sends at you back at him.

The third boss is Mr. Shine and Mr. Bright. One will fly around and throw stuff at you while the other stays near the ground and gets in your way. They switch positions every so often, so you'll get your chance to take out both of them before you know it.

Once you take out Mr. Shine and Mr. Bright, you finally take on Kracko...or at least a painting of him. He flies around trying to zap you with a lightning bolt and sends miniature clones of himself at you. Spit the mini-Krackos at him and avoid the lightning bolts. Once you bring him down to half health, he stops being a joke and will move from one side of the screen to the other as he zaps a bolt of lightning across the ground. Run away from him and hide in the corner so you don't get hit, and spit the mini-Kracko at him whenever he spits one out. This is harder than expected, as he dives towards the ground as he loops across the screen and spits out four of them, and they all either go up or down.

When you take out Kracko, Ado will finally run towards you in anger. Slide into him. It's over.

Boss 5: King Dedede


King Dedede attacks like he always does. He creates stars by whacking at you with a hammer and trying to squash you with a really high jump. But if you look at him, you'll see that there's something off about him.

This time around, you can fight him with an animal friend. However, this makes the inhale attack a little more dangerous. If you're on an animal friend when you're way too close when he breathes in a huge mouthful of air, you're going to be instantly dismounted as soon as you're sucked in. It's not any more powerful than what it already was in previous games, but the fact that it can dislodge you from any of the animal friends adds a miniature dimension of annoyance to the move now.

When you beat him, you're not done. This was the easy part. Remember when I said there was something off about him? Well, the glum, zombified expression on his face wasn't even part of it. When you beat him, he starts floating around and a black glow surrounds him.

Every so often, he'll float in place as a huge black eye forms around his gut. Turns out he's possessed by Dark Matter. Again. This eye will shoot balls of Dark Matter that can be spit at Dedede. If you have an ability, you can keep them from hitting you by using your ability on it until they disappear.

If you need to, you can stand at the bricks at the sides of the castle to get a bit of a height boost if you need to.

Level 6: Hyper Zone


Just like last time, you're going to be fighting Dark Matter by special means, this time with the Love-Love Stick. If you remember the Star Rod battle from Kirby's Adventure, you pretty much know how this will control. If not, here's how: press the attack button to fire projectiles, and use the Control Pad to fly around in eight directions. It's that simple.

The first form of Dark Matter flies around and has two attacks: a lightning strike that comes out of the eye as well as the ability to fire the yellow balls that surround it at you. The energy that comes out of the stick when you swing it can protect you from the balls. As for the lightning strikes, just center yourself and stand near the eye, as the lightning always fires at angles.

The second form of Dark Matter is a large white ball with a red eye, also known as Zero Two. Zero Two fires two types of projectiles: red eye lasers and black Dark Matter clones. The lasers can be destroyed with the Heart Wand if you're lucky enough, but you're going to have to dodge the Dark Matter clones and their ability to track your location to a degree. You'll want to shoot projectiles into Zero Two's eyes, and concentrate solely on dodging when the Dark Matter clones start popping out of him.

The third form is the eye that is left behind when you defeat Zero Two. This eye will do nothing but quickly chase after you. Stay on the move and keep swinging the Heart Wand as you do so. If the projectile doesn't hit this thing, the stick itself will.

The main thing that makes this battle difficult is that if you die, you'll have to start all the way back at the first form. Winning this battle is definitely still possible, and once you beat Dark Matter, you've beaten the game and saved Pop Star one last time!

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