Wednesday, June 21, 2017

PrinceWatercress plays Mega Man X3 - Part 2 of 11


Apologies for the audiovisual de-sync. I didn't think my current way of capturing footage at the time would do this.

Toxic Seahorse


The green jumping guys are made easier with fully-charged X-Buster shots.

Shortly after the start, you'll be forced to go up to continue. If you go all the way up instead of going right as soon as you have the chance, you'll find the Heart Tank for this stage. The water slows you down, but it doesn't slow you down a whole lot. There is also a large health pick-up on the way up that is pushed forward by the sewage.

Also, I die after getting this, so it's off to Blizzard Buffalo's.

Blizzard Buffalo


Hey, guess what? Ice physics. They're here...and they'll make you move around wildly. Be careful.

You'll be starting off shooting down some flying missile pods. Just keep following the path and make your way to the mid-point doors. There is a way to get to the large health pick-up that involves pressing A and B on the nearby wall to make a large leap to the right to pick it up.

The rock robots can easily be destroyed with a charged-up X-Buster shot. The "rock armor" will disappear, but if you keep firing at it, it will be destroyed. From here, go up and you'll be in a large area. Above where you came out to get here is a Sub-Tank. The Sub-Tanks allow you to store excess health to use later whenever you collect a health pick-up when your health is full.

You'll want to head to the right and dash jump to the right when you reach the end of the broken bridge. This takes you to a blue capsule which gives you the air dash. This lets you dash in the air, but also lets you dash upwards by double-tapping Up on the Control Pad in mid-air...something you couldn't do in the second game.

From there, you can head all the way back left and use your newfound air dash ability to get the Sub-Tank. You'll probably run into the big fans that push you upwards, giving you big air. Those things are cool.

Also, I lose all my lives to get back to the world map after getting the air dash and the Sub-Tank. Next up: Tunnel Rhino!

Tunnel Rhino


Wait for the rock-dropping robots to drop their rocks when they get close (and stay away from the rocks), then hit them when they come down.

A fully-charged X-Buster shot works wonders against the green wall robots. Just aim for the head that rotates like a nut when it spins downward.

At the first fork in the road, go left. (You won't be able to do anything if you go right...at least, not yet.) Above the first pair of blue wall-walking crabs is the second of four Sub-Tanks.

After the midway door, I lose all my lives to go back to the map.

Neon Tiger


Any chances of the music here being based on "My Michelle" by Guns 'n Roses have been confirmed by Capcom as a coincidence.

The mosquitoes fire explosive three-way shots at you with their tails. They can also be stood on like platforms, so touching them won't damage you.

The purple tank robots with the toaster heads will throw javelins through the "toaster slots" in their heads.

The red robots with the two spiked ball and chains can only be shot in the green circle on their chests.

Above the first red spiked ball robot is a third Sub-Tank. Jump onto the nearby mosquito when it swoops down, then dash jump to the right when it stops moving right.

Shortly after the Sub-Tank, you'll find a cracked wall that is slightly darker than the rest. Drill through it with Tornado Fang, then dash jump to the right. Dash jump wards to reach the platform and gain the X-Buster Upgrade. You'll have a much more powerful fully charged shot. Hold down the Y button and wait for X to turn read. You'll fire two two shots instead of one, and if the second one hits the first one, it creates a rather wicked series of projectiles that covers a good amount of whatever's ahead of you.

The mid-boss is a worm that goes all over the room. Aim for the head, and avoid the spiky pods that he shoots out, since they act as bombs and bounce around the room for a little while before they finally explode on their own.

The robots that encase themselves under glass domes will shoot lightning balls at you. Like the ones from the blue crab robots, these lightning balls will pack a punch.

You can use the red robots with the double spiked balls near the entrance to the empty room

After the empty room, be careful. When you drop down, stay to the right so you don't hit the floor spikes, which are instant death and can lead to an embarrassing loss of a life.

The green spiked robots that crawl on the floor will gnaw on the floor and change it to instant death spikes. Be careful.

Near the door to the boss, get on the lone mosquito and dash and jump to the right to get the Heart Tank. The Heart Tank, as always, increases your maximum health by two units.

Neon Tiger is perhaps the easiest to fight with the X-Buster, even slightly easier than Toxic Seahorse. He'll shoot at you with the Ray Splasher through his tail, but these shots are easy to dodge. He'll also wall jump around the room at 45-degree angles, and the jumps are easy to anticipate. He can also stand on the wall and fire his Ray Splasher from there, making him a prime target for his weakness: the Spinning Blade. Just don't be under him when it hits him, because it not only knocks him back on impact, it also knocks him down when he's on a wall. If you can time it right, you can put Neon Tiger in an infinite loop where he leaps on the walls only to get hit by the Spinning Blade.

Be sure to come into the battle with Neon Tiger with some filled up sub-tanks. If he slashes you with his claws, it's gonna hurt!

Beating Neon Tiger gives you the Ray Splasher. This shoots dots of light similar to Neon Tiger's, but they are much more frequent and much smaller.

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