Thursday, June 29, 2017

HalfBlindGamer plays Zelda: The Wand of Gamelon - Part 6 of 11


My cakes will burn!

Gobiyan Ship


When you reach the part of the dirt path that winds down to the left, you can go down the hill to the left. They actually managed to program that in. It's a miracle. When you suddenly drop down a little bit, go right. You'll go down the path and to the right. There really is a method to this madness.

You'll come across a new enemy here: the Zoras. Just like in the rest of the games, they'll spit projectiles at you. Throw a bomb on it, then get on the rock in front of the ship and enter.

When you enter, you'll find out that this ship appears to be haunted. Make your way up and to the right as you fight the Ghinis and Stalfos. There's a door in the mast just after the stairs to the top level. Enter it.

You'll now be climbing up some masts. Use the flute to stop the Ghinis for a little while (hope you have a lot of Rupees). You'll find an Arpagos Feather in the nest at the top as well as a key to the right of that. You'll also find that if you fall too far, the game acts a little glitchy.

When you exit this section, go to the right and enter the door. Get the Shield before you leave, as this one is better than the one you start with. This is the Reflecting Shield, and it allows you to reflect energy beams back at enemies.

When you head back to the map screen from here, your map cursor will be trained on the Shrine of Gamelon, just south of the ship.

Hanyu Swamp


Head back to the end of Hanyu Swamp and give the Arpagos Feather to the woman at the end. She'll make the shroud into a magic cape. This allows you to jump higher and longer at the cost of a few rupees.

Tykogi Tower


You'll meet Impa at the start. Talk to her, and you'll find out everyone has been taken here. All of a sudden, two people show up: some guy who says "This is illegal, you know" and a baker who is afraid that his cakes will burn.

You'll meet a new enemy here, as well: the Octorok. Just like in all the other games in the series, they'll spit rocks at you. This time around they can shoot in eight directions, and it can be a nightmare unless you can somehow finish them off before they can attack you.

There will be a rock blocking the entrance, but instead of wasting ten bombs on it, you can equip the Power Glove and break it in one blow.

You'll meet the baker as soon as you enter the tower. Once you talk to him, you'll find out Mayor Kravendish ("This is illegal, you know.") is also being held hostage. He'll leave a key, which you'll need later. Light up the tower with the lantern, and steer clear of the Wallmasters that are sticking out of the walls, ready to grab you. Sadly, they're indestructible.

You'll also meet the Armos, which move back and forth with a spear in their hands.

When you reach the top and enter the door, you'll meet Iron Knuckle, who wants to destroy you for defying him. Equip the Power Glove, then climb up and stab him to kill him immediately. Two Armos will see him lying on the ground destroyed, and they escape.

Destroying Iron Knuckle also reveals a Heart Container in his body, which Zelda will take, bringing her maximum health to five hearts. He also leaves a key behind. Grab it, then climb down to the brown door on the right. You'll free Mayor Kravendish. Jump up and attack to cut the chains after you talk to him, and he'll give you the Magic Lantern. This lantern lights up the room longer.

When you exit this area, your map cursor will be on Dordung Cave, which is north of the Hanyu Forest.

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