Sunday, June 11, 2017

SlimKirby plays Kirby's Dream Land 3 AGAIN - Part 10 of 12


We wrap up World 5 as quickly as we start it...and we're not done yet...

World 5-5


The picture here is a white cat. You'll obviously want to complete this world with Nago.

Instead of a bunch of long sections like we're used to, it's a smorgasbord of short "get past all of this one type of enemy in the room and go to the next one" challenges.

You can choose whatever ability in the game that you want in the first section, and you can pick between Rick and Kine in the second.

You'll then deal with Gordos, those sea anemones that shoot stars out of their heads, the little red guys with parasol heads, the Waddle Dee genies, the needle head guys, a flying guy in a red robe (who can help you heal if you're patient and careful enough) and the boulder pile enemies in the next seven sections, respectively.

You'll then be able to choose between Pitch and Chuchu in the next room.

The next part has those crushing blocks. Destroy the Star Blocks to get rid of the big rectangle-shaped crusher blocking your path.

You'll then encounter Poppy Bros. on apples, spiked turtle enemies, Sparkys, a boulder that tries to keep you from getting the 1-Up (unless you're fast enough), snowmen, and Shotzos in the next seven sections respectively.

You'll then get the chance to pick between Coo and Kine. Where is Nago?

The next room has one of those archers, but it also has an easy 1-Up if you need it.

From there, it's those propeller heads (and collectible stars!), the black balls that turn into spiders, Sparkys and spitting fish, another wall enemy that tries to lick you, purple pterodactyls, and another fake Kirby you'll never be able to interact with - again, respectively - for the next six sections. You'll then choose between Rick and Chuchu. Stop teasing me, game.

The next sections are, in this order: fire dragons, spinning rods of doom, fake door monsters, witches on flying brooms, drawings of normal enemies from World 4-6, sharks (and collectible stars!), green Cutter birds, guys that peep out of the wall, spit at you and then hide inside the wall again, mummy balls (and Pep Brews), green slime balls that will let you rocket through white puffballs. You'll then reach the end room, which means you'll have to get Nago from another part of the game, bring him here, and get all the way to the end with him.

Not only has this entry sounded like an Angry Video Game Nerd roll call, but the game has gone from being a step backwards from Kirby's Dream Land 2 and Kirby's Super Star (a bigger step backwards from the former), from being a challenge of both your patience of the game as well as your eyes, to pulling complete dick moves like this. What the fuck is this shit?!?

World 5-6


The first section autoscrolls upward and is full of Nellys. Depending on what door you choose at the end, you'll get Rick, Coo or Nago. You then pick between one of three doors again, and you'll get one of three useful pickups depending on which door you choose. The middle leads to a 1-Up, while the left leads to a Maxim Tomato. You'll then get a chance to choose between the three other animal friends - Kine, Chuchu and Pitch - and is once again dependent on which door you choose.

From here, enter the left door and swallow one of the Sparkys to get the Spark ability. In the next room, break the Spark blocks to get the feather behind them.

Remember the stone miniboss from the second game? Well, he returns after this, and he goes down just like last time: avoid him and wait for the guy to hit the ground and create small stone balls that you can spit at him. Swallow him to get the Stone ability and break the Stone blocks in the next room to get the next feather.

You'll then face the parasol boss. Same strategies apply. Swallow him, get the Parasol ability, and use it to break the Parasol blocks to get the feather in the next room.

Next is the ice boss. Same strategies apply. When you beat him, swallow him to get the Ice ability so you can get the feather in the next room. You can definitely notice a pattern here, can't you?

You'll then get a room full of Sir Kibbles. Get rid of the Ice power-up and get Cutter from one of these guys so you can get the feather in the next room.

Next up is the Broom mini-boss. I think it's safe to say you'll need to get the Broom ability before you get the feather in the next room.

You'll take on the Fire mini-boss next. Take his ability and use it to get the next feather.

The last mini-boss is the Needle mini-boss. Take him down, then get the Needle ability from him to get the last feather. This is probably one of the easiest to get, but it's also the easiest - and worst - to screw up.

With the last feather comes the exit, and the last Heart Star in the game.

Boss 5: King Dedede


King Dedede attacks like he always does. He creates stars by whacking at you with a hammer and trying to squash you with a really high jump. But if you look at him, you'll see that there's something off about him.

This time around, you can fight him with an animal friend. However, this makes the inhale attack a little more dangerous. If you're on an animal friend when you're way too close when he breathes in a huge mouthful of air, you're going to be instantly dismounted as soon as you're sucked in. It's not any more powerful than what it already was in previous games, but the fact that it can dislodge you from any of the animal friends adds a miniature dimension of annoyance to the move now.

When you beat him, you're not done. This was the easy part. Remember when I said there was something off about him? Well, the glum, zombified expression on his face wasn't even part of it. When you beat him, he starts floating around and a black glow surrounds him.

Every so often, he'll float in place as a huge black eye forms around his gut. Turns out he's possessed by Dark Matter. Again. This eye will shoot balls of Dark Matter that can be spit at Dedede. If you have an ability, you can keep them from hitting you by using your ability on it until they disappear.

If you need to, you can stand at the bracks at the sides of the castle to get a bit of a height boost if you need to.

When you beat King Dedede with all of the Heart Stars in the game, Kirby will conjure up a Warp Star, and you'll be able to go to Stage 6, which takes place deep in the heart of Dark Matter. Otherwise, you'll get the bad ending that shows up at the end of this video.

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