Saturday, June 10, 2017

SlimKirby plays Kirby's Dream Land 3 AGAIN - Part 8 of 12


It's time to wrap up World 4!

World 4-4


You'll be taking on a whole bunch of white puffballs in the first section. You'll then get a chance to choose between Coo and Chuchu.

The third and fourth sections are windy. Hope you got Coo! In the fifth section, you'll be going down in a zig-zag pattern, while taking down Sir Kibbles and spiders that are seemingly pretending to be doors when they're not (this section is long in the tooth if you ask me). The sixth section marks the return of the mummy ball enemies from past Kirby games.

You'll meet the Parasol mini-boss from the second game when you make your way to the left and enter the door. Aside from his sandal kick attack, he can also hop around the room spinning, which makes him invulnerable to your attacks. If you have Coo and the Spark ability, he's all too easy to take down. Otherwise, spit his sandal at him. When you beat him, you'll be able to get the orange ball-like being that was the picture for this level. Apparently, you can only reach this boss battle - and the Heart Star requirement - with Coo.

The final section has you zig-zagging up to the exit door. You'll also meet a new enemy: ghosts who roll into balls and roll forwards. (I think that's what they look like.)

Also, you're supposed to be returning an orange to a snowman so he can wear it on his head. I think. I don't even know anymore.

World 4-5


For this level, you'll have to make it to the end with Rick to get the Heart Star.

There's a lot of bridges here, so don't accidentally drop down as you go through the first section. You'll be doing some basic platforming in the second section before you get a chance to pick between Rick and Coo. Obviously, you want to choose Rick and get to the end with him.

Jump on the Waddle Dee genies with Rick in the fourth section, then use Rick to carefully jump off the walls in the fifth. To do that, move into the wall, hold the Control Pad in that direction, and keep on jumping. Yep, it's a new skill. For the sixth, it's a big platforming-fest to the end. If you've got Rick, be ready to wall-jump if you get knocked around by any of the enemies here.

Note: This wall-jump ability shows up again in - you guessed it - Kirby 64, where you had to use the combination of both Stone and Cutter to change into Rick and use the wall-jump ability to get one of the crystals. Unless you had actually played the game back in the day or had an Internet connection that let you access GameFAQs, you wouldn't have a clue. If you've wondered where this comes from, now you know.

World 4-6


The first section is simple enough. Interestingly, there are drawings of game enemies in the room.

The guy in the red robe in the second section is a new enemy. Lure him towards you, so you can get him to drop a shadow bomb on the blocks. This is how you're going to get out (and get the stars if you need them).

Get rid of the star blocks in the third section so you can get past the Shotzos. You'll be in the animal friends room, but all you can do here is enter the door below. You'll have to use the bomb-dropping guy to open access to the doors and pick the animal friend of your choice (either Nago, Coo or Rick). The door to the right is the exit out of this part.

After a room full of those propeller-heads, you'll find another door in the seventh section. This pink guy is another random shape. He looks like an upside down wine glass. Leave the room and make your way past the cloud balls by dashing to the right, and go through the first door on the other side. From top to bottom, it's 5, 3, 1, 1 and 3 blocks. Yes, that's right. You'll have to recreate the image to look like a right-side up wine glass even though the guy is upside down, because he'll be right-side up at the end. For the eighth section, it's more block-bombing. Make your way to the center door, as your memorization skills will betray you this time.

You'll be able to heal and get a 1-Up in the next room.

After another block-bombing room, you'll be back in a room that looks like the beginning. This time around, the enemies come to life! Take them out like you normally would as you run right to the end.

World 4 Boss: Ado


Ado is a new addition to the Kirby series in this game, and she would also appear in Kirby 64 under a different name, though the question of whether this is the same character with a different name has never officially been answered.

Ado draws pictures of bosses from the last game in the Dream Land series, which come to life. The first one is the Snow Dragon. He comes with all of his signature attacks, including the ice breath. Just spit the ice blocks he sends at you back at him.

The next boss is the Ripple Field boss from the previous game. Duck under the spikes, run under him as he bounces to the other side and spit the starfish he sends at you back at him.

The third boss is Mr. Shine and Mr. Bright. One will fly around and throw stuff at you while the other stays near the ground and gets in your way. They switch positions every so often, so you'll get your chance to take out both of them before you know it.

Once you take out Mr. Shine and Mr. Bright, you finally take on Kracko...or at least a painting of him. He flies around trying to zap you with a lightning bolt and sends miniature clones of himself at you. Spit the mini-Krackos at him and avoid the lightning bolts. Once you bring him down to half health, he stops being a joke and will move from one side of the screen to the other as he zaps a bolt of lightning across the ground. Run away from him and hide in the corner so you don't get hit, and spit the mini-Kracko at him whenever he spits one out. This is harder than expected, as he dives towards the ground as he loops across the screen and spits out four of them, and they all either go up or down.

When you take out Kracko, Ado will finally run towards you in anger. Slide into him. It's over.

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