Saturday, June 24, 2017

PrinceWatercress plays Mega Man X3 - Part 8 of 11


It's time to continue on with more of Dr. Doppler's Lair! We're almost done!

Dr. Doppler Stage 2


The pink robots have two forms. When they explode at first, they just lose their face masks and turn into a pink variant of those jumping, shooting robots you met in Toxic Seahorse's stage. The first form is also deadlier, as it can shoot lasers more frequently and also shoot multiple grenades out of their backs. It should be noted that the

We will run into a Robot Ride platform shortly after the beginning. The chasm below will be filled with water if Vile is killed with the Ray Splasher; if he wasn't, it won't be. Since I killed Vile, there will be water, so it's time to get the underwater armor from the Robot Ride platform and take it with us, as it makes some early jumps easier.

There is a boss at the first set of doors, but you have to have done something particularly specific in order to trigger the battle. Otherwise, this room is empty. But if you managed to pull it off - which is killing Vile, like I had the feeling it would be, thanks, GameFAQs - it'll show up!

Believe it or not, you can switch to Zero for this match. To do that, just pause the game, press R, and you'll switch to Zero. (I mention this later on in the Let's Play.) Unlike the other mini-bosses and Mavericks, this is the only boss of sorts that Zero can fight without X showing up on the communicator and forcing you to switch.

It's pretty easy, and you can kill it in one hit with the Beam Saber if you fire the first two shots of the maximum charge level and slash the bug with the last part of the attack. When you destroy the bug, though, it lands on Zero regardless of where you're standing. X will show up wondering what's going on, and Zero will give the Beam Saber to X before he teleports away. Now when you charge up to maximum level, you'll get the two powered-up shots followed by the Z-Saber instead of the combination double shot, and the fully-charged X-Buster level will cause X to glow green instead of red. Unlike Zero, though, the saber will now fire a beam when swung. This beam is really powerful and can cut through even the tougher enemies.

If you don't fight him with X, nothing happens and you just continue on with the stage. You'll have to play as Zero to get the Beam Saber. Of course, if you get the Z-Saber, then Zero will be damaged to the point that you can't use him anymore, and it counts as a Zero death. The Z-Saber will also be saved into your password.

The snail robots on the walls will get you up the second section. Shoot off the shell, then leap on the exposed platform when the snail comes down. It's a long climb up, and you'll have to deal with flying enemies on the way up. Helpful hint for this part: don't leap onto the fourth snail. Wait for the fifth.

After the second set of doors, you'll face Vile...unless you beat him with the Ray Splasher on the final shot to kill him. Then you won't. You'll face a giant robot squid instead. Take it out with Triad Thunder. If you need to re-position the Triad Thunder into an upside-down triangle for whatever reason, you can press Y after using Triad Thunder to use another unit of energy to make it switch positions. Of course, you want the pointy end of the triangle position at the top so it shoots straight up at the giant squid. You don't even have to move, and the Triad Thunder will also take care of most, if not all, of the homing missiles. Easy boss when you know what to do!

Dr. Doppler Stage 3


When you go through the doors after dropping down, you'll see the teleportation capsules. It's Maverick Rush time again!

The two teleporters at the top are Blizzard Buffalo (left) and Toxic Seahorse (right). The six at the bottom (from left to right) are Blast Hornet, Volt Catfish, Gravity Beetle, Tunnel Rhino, Crush Crawfish and Neon Tiger. Same strategies apply.

When you defeat a boss, you'll teleport back to the platform between the two teleporters at the top. Shoot the cylinder for power-ups. If you alternate between sides, you'll get more power-ups. If you hit it with the Z-Saber as X, you can get a 1-up every time. (You'll learn how to get this later.)

When you beat the boss rush, you'll face Dr. Doppler. He tries to get you to join him (and fails), and basically tells you that Sigma is not only alive, but also the one watching over the utopia that he is trying to create. It's official, Sigma is alive and well.

Equip the Acid Burst, and shoot it at him every chance you get. He will shoot projectiles that are possible to avoid. When he creates a gold barrier around him, he will try to charge right into you, but you can use the wall jump and air dash to get over it. When he creates a green, crackling energy field around himself, DO NOT SHOOT HIM. YOU WILL HEAL HIM IF YOU DO. Wait for him to stop using that green energy field before attacking him again.

When you beat Dr. Doppler, he will be in pretty bad shape and will admit that you are probably strong enough to beat Sigma again. He'll tell you that Sigma's true form is that of a computer virus and that he was corrupted by him. While he was under his control, he created the Battle Body for Sigma. He tells you that he doesn't think Sigma has occuptied it yet, and asks you to destroy the Battle Body before it is too late.

Dr. Doppler Stage 4


This part is pretty short. If you need to, use the enemies here and get them to respawn over and over to get health for your sub-tanks.

When you reach the ladders and Zero is still alive, he'll tell you to go ahead while he destroys the power generator in the underground lab. He destroys a nearby wall with the Z-Saber before he runs off.

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