Sunday, June 4, 2017

Proton Jon plays Donkey Kong for Game Boy - Part 3 of 5


These worlds are getting longer and longer...

All maps by Captain Drake.


World 4: Jungle

Stage 4-1



There's a new enemy here: the chompers that climb the vines from Donkey Kong Jr.

Touch the nuts to sends them falling. If they touch enemies on the way down, you'll be rid of them.

You'll see a new magical platform icon, this time with a springboard on it. This magical springboard works just like the magical bridges and ladders time-wise.

Stage 4-2



This stage is pretty easy for the most part if you use the handstand jump to get ahead. Watch out for the crusher as well as the seed-spitting flowers.

Stage 4-3



New enemy here: the monkeys. The monkey's tail will act like vines. If you grab onto two monkey tails at the same time, they'll both stop in their tracks and make squeaky noises. This will come in handy for later puzzles.

Stage 4-4



DK's back...and so is DK Jr.! DK Jr. will flip the switch that activates the bridge at random, leaving you at his mercy as DK throws springboards at you. You'll have to be quick and careful to get to Pauline.

The intermission shows off the Mini Mushroom, which shrinks Mario for a brief amount of time.

Stage 4-5



The vampire bats will knock you off the vines and stun you if they run into you.

Throw the key down once you get it, and pick it up before it disappears.

Stage 4-6



The icons with the black square on them are magical platforms. They're just individual tiles that can be used as platforms. You can use them here on the platform with the spiders to get them away from the ladder...or you can take a shortcut away from them like Proton Jon did.

Stage 4-7



DK Jr. appears again, and once again, he's playing around with the switch that activates all the bridges in the stage just like in 4-4.

Stage 4-8



DK will toss Mini Mushrooms at you. If you get hit by one, you'll be shrunk down and all you can do is the standard jump. You won't even be able to grab onto vines or climb them, either. Time your movements and be careful.

The intermission shows off hammer throwing. Just press a button and you'll throw the hammer upwards in case you want to use it somewhere else or climb a ladder.

Stage 4-9



Go up and hit the switch. You'll want one monkey to go to the bridge to the riht that you've activated. From there, drop down and trigger the switch below. If the monkey is on the bridge, you'll trigger the bridge as well as the door below (which both switches toggle) and the monkey will fall. Hit the switch again to open the door below and use the monkey's tail to get over the spikes. Getting the key and exiting is easy at this point.

Stage 4-10



The frogs will jump high whenever you jump onto them, allowing you to reach new platforms.

Stage 4-11



Some of the ladders will slide up and down regularly, so you'll have to wait for the sliding segments to be up before you can climb them.

DK Jr. is now tossing Mini Mushrooms, but they won't be much of a problem here.

Stage 4-12



Watch out when you throw barrels at DK. When they break, Mini Mushrooms will come out of them.

The intermission here shows off the Super Hammer. Not only does it respawn where you found it, it also can break bricks.

World 5: Desert

Stage 5-1



This is where the Super Hammer makes its first appearance, and boy, will you ever find out how it works here.

The transparent blocks at the sides on the top level will bring you back to the bottom of the level safely.

Feel free to blast through this stage, as there aren't any enemies.

Stage 5-2



The stone men move very slowly, but the skulls are worse. If you're near the skulls, they'll stop moving and throw bones at you. You can destroy the bones and the skulls with the Super Hammer, but you'd better time it right so you accidentally don't get hit by them (especially the bones).

Stage 5-3



You'll have to use the magical platform and ladder to reach the switch. Toggle the switch, then take the key to the door. That's all there is too it.

Stage 5-4



You'll be climbing moving ladders to get to Pauline. This is amazingly easy as long as you don't get crushed.

The intermission here shows how you can stand on enemies, grab them and throw them at other enemies a la Super Mario Bros. 2.

Stage 5-5



This level takes some practice to get done. Take the key, throw it on the conveyor belts and get to the key quickly enough so you can grab it again before it disappears.

Stage 5-6



Donkey Kong Jr. is at the switch again, but it's a minor inconvenience even at worst, as all the switch does is control the direction the conveyor belts go.

Stage 5-7



The armadillos act just like the ladybugs: they'll walk on walls, ceilings and platform undersides.

The cannons shoot bullets at regular intervals. If you're near them, keep an eye on them.

Stage 5-8



Once again, you're making your way to Pauline. This level is in more of a traditional sense, as you're going to the top and avoiding the barrels in a more linear, arcade-y level design.

Stage 5-9



Climb up, hit the switch, climb up the next ladder and hit the switch near the hat. Go to the right, toggle the switch near the handbag (watch out for the crushers!), then drop down to get the key. Use the key to get back to the switch you just toggled, and toggle it again. Grab the key again, take the platforms to the right, and go let on the second-highest level. Go left and toggle the switch below the hat. Toss the key to the highest level and onto the bridge you've just re-activated, and use your backflips to get over there. Go all the way to the left and take the platforms. They should be going downward. If they are, you're done.

Stage 5-10



There are six icons you'll have to use to get to the exit.

Use the magical bridges just low enough for you to get the key up to it, and for you to do a backflip or springboard jump to it. You'll want to place the magical springboards evenly between the two magical bridges. The ladders will kinda throw you off...unless you want the hat and handbag. Then you can put the magical ladders to good use.

Stage 5-11



Use the switch below to get to the key.

The scorpions are just like the spiders, and they seem to move more efficiently and fluidly, too.

Stage 5-12



This time around, you're throwing King Tut heads at Donkey Kong instead of barrels. They move slowly, but you can still jump on top of them and pick them up to throw at DK with ease.

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