Wednesday, February 17, 2016

NintendoCapriSun plays Mega Man 4 - Part 2 of 10


Well, we learn about the Wire Adapter (which I never even knew existed) and spend more time in Dive Man's stage than we should. Not that it's a problem. I fell in love with the Dive Man music on VGMusic.

Skull Man
(continued)

Well, since we have Dust Crusher from Dust Man, we have something to kill Skull Man with. Nice. All he does is shoot at you a couple times, and it's probably at random where the shots go: either straight at you or at an upward angle. Keep hitting him with Dust Crusher. Skull Man doesn't move until you start moving, so you have an advantage at the beginning of the battle, considering you know how to use it. After he stops firing, he leaps around. He'll then use the Skull Barrier, but he'll stand still when he uses it. You won't be able to hit him with anything as he's got it set up, so don't even bother. Just wait for it to disappear so he'll walk around a bit and start his attack pattern over.

Beating Skull Man gives you the Skull Barrier.

Dive Man

We finally get to see what indestructible things crawl on the floor this time around: buzzsaws on tracks. Yeah, nice one, game.

The fish leap at you when they're close enough to you. Thankfully, you can shoot them down at the apex of their jump.

As with all Mega Man games, watch out when you're in the water. Your vertical leap is almost exponentially higher when you're submerged, and that can lead to a big tragedy when there are spikes on the ceiling, which you're definitely going to see later in the level.

The green things with the spikes on the bottom drop down on you and return to their original location before coming down again. They keep doing this over and over again after you slide under them, which is the best way to deal with more than one of these things at one time.

The Mettaurs here have snorkels. They'll swim upwards a little bit once they peep out to fire at you before coming back down to the ground, all the while exposing themselves to attack. A single shot will do them in.

Every so often, you'll be fighting a mechanical whale. These guys will spit huge torpedos at you that track you vertically. Wait for the torpedoes to come down to you before jumping, and hit the whales with charged shots. They also have an attack where they send four mines down at you while trying to suck you towards them like Dust Man. They don't even attack while they're sucking you in, so wail away at them when they do this (no pun intended).

Once you make it out of the water and past the crusher, you'll be swimming again. This time, the water's depth rises and sinks, making this next section a little more difficult as you'll be playing the waiting game with some of the jumps. Watch out for the manta rays, which will vertically track you and DO MORE DAMAGE THAN THEY SHOULD EVEN THOUGH THEY'RE RIDICULOUSLY EASY TO KILL OFF. THANKS, GAME.

After killing the whale, jump into the first pit you see and try not to get killed by the spikes. At the bottom, you'll get the Wire Adaptor. Equip it, then press Up + B to shoot it up into a ceiling and hang off of it. It can also destroy enemy robots. I never even knew this thing existed prior to watching this playthrough, and it's pretty easy to beat the entire game without it, but it's still nice to have. You'll return back to the beginning of the section where the water goes up and down.

Are we back? Yep, we're back. This next section has the water rising and sinking again, and you'll be dealing with mines that explode when you get near them as well as platforms covered with spikes that go up and down with the water. After you make it to the right side of this section, it's just a waltz to the boss room.

To beat Dive Man, stay within Skull Barrier striking distance and jump high enough to go over him and hit him with the Skull Barrier as he goes under you. If you keep it low, but just high enough, you'll be able to tag Dive Man with the Skull Barrier without getting hit and maybe get it down to an art form. Beating Dive Man awards you with the Dive Missile...which he also fires at you, by the way. The Skull Barrier takes care of that.

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