Wednesday, February 10, 2016

DeceasedCrab plays Rocky Rodent - Part 15 of 16


We're almost there, but we have to do a lot of climbing up the tower in order to catch up with Melody and Don Garcia!

Level 16: Ritmo Clock Tower 2
(continued)

After the second checkpoint, you'll see gears falling down the stairs. Duck so they won't hit you, and be careful where you stand so you're not unwittingly in the gears' paths.

You'll get another one-up in this section. That's nice, because this part can be unforgiving.

Level 17: Ritmo Clock Tower 3

Believe it or not, this bulldog guy with a jetpack and a rocket launcher is the final boss.

If you die here, you'll get an extra hit point on your next life. You'll get the red mohawk, which will work well here as you'll need something to keep yourself from dying.

The spike pit underneath all the gears not only contain pipes that spew out enemies, red mohawk power-ups and bombs, but they also contain springs. You'll need to jump onto these to reach the Bad Bulldozer (yes, that's his name) and hit the guy. If you have the hair when you hit this guy from underneath, you'll pass right through him without damage and you'll hit him in typical Rocky Rodent fashion, so keep that in mind if you're having trouble reaching the guy.

Use your hair to knock back everything - the bombs, the rockets, the enemies - everything. The life you save may be your own.

In case a red mohawk power-up does show up, it can disappear. This is lame.

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