The fourth game already? Man, I barely remember making the guide for the first game!
Anyway, in this one, you're taking on Dr. Cossack, a Russian (neo-Soviet? This was created in 1991, after all) scientist who has created eight new robots to take on Mega Man. Why is he taking on Mega Man? The introductory story never really says. He's just taking him on and Mega Man's sense of justice already kicks in.
Dust Man
For somebody who doesn't know the "proper order," NCS has a lot of balls.
The shields that fly around can only be hit in the back.
It should be noted right now that by holding the B button, you can charge up the Mega Buster. When Mega Man is glowing green (which will be other colors in the series), he'll shoot a flashing green shot that can power through some enemies that would take a few regular shots to kill off. This is the Mega Buster, which is the new and improved version of the Proto Buster that we've been using for the past three games. Guess what? It's going to start appearing a lot more often now, even in other Mega Man series such as X and Zero.
Those things that pop out of the pits when you get near? Shoot it and continue on immediately. The longer you stay in that area around the pit, the more of them that show up.
The crushers this time are a lot smaller and stay in the air longer, making it really easy to avoid them with the slide.
The mushroom head-like things with the copters detach said copters and home in on you when they get close enough. It makes them easy at times, aggravating at others.
The four blocks that combine to make one big one are platforms. Use those to get over the spike pits.
The red guy that gives you power-ups? That's Eddy, also known by many as the "Flip Top" robot. Sometimes he'll give you energy, other times weapons energy, and even other times 1-ups and Energy Cans. For some reason, he usually gives you weapons energy when you don't need it.
After Eddy, you'll get the crusher section. Destroy the blocks in your path, preferably the top two rows, so you can get through without getting crushed on the way forward. Some of them are a little lower, and some of them come [b]right[/b] before a bunch of blocks, so you'll have to fire on at least almost all of the blocks and and slide accordingly to get past that.
The red robot that shoots the red pellets at you can be taken out by both inching your way towards it (avoiding the pellets at the same time) as you fire at it. A fully charged shot also helps if you're an adept dodger.
To beat Dust Man, use the Ring Boomerang against him. Oh, wait. We don't have it. Since we're using the Mega Buster, jump straight up when the dust shots come your way so the fragments miss you when they split into four diagonally-travelling segments right where you're standing. He'll jump towards you, then try to suck you in with his vaccuum power. Keep walking away and you'll be able to avoid this, and use this attack as your opportunity to charge up the Mega Buster and let him have it. His attack pattern is that simple.
Beating Dust Man gives you the Dust Crusher.
Skull Man
The green turrets shoot out red balls that bounce off walls, floors and ceilings. It's better to use charged shots on them.
The green things with the spikes that fly around can go through walls, but that's the only special things they do.
The skeleton robots throw bones at you. I like to call them "Skull Joes" since they have that one-eye thing going on just like the Sniper Joes (that's probably what they're called, but I have no way of confirming). You could hit them with a regular shot and jump over them as they pull themselves together, but a charged shot destroys them completely.
After you see Eddy, you can take the high road and the low road. If I remember correctly, NCS is incorrect: if you fall down the pit on the higher road, you still die.
The caterpillar robots as well as the yellow turrets can be taken out effectively with a charged shot.
You'll need Rush Jet to get the Energy Tank on the high road.
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