We now take out all the courses in the palace starting with Scorch! Spy Kids!
Scorch
Make your way through the level, hitting switches to lift up the flags and open the doors. When you find Greta at the end, you'll get the talisman.
The swordsmen and the camels aren't so bad, but the guys with the guns are a pain in the butt. Glide in on them before you flame them, since they can't aim upwards.
The fodder here are snakes jumping around in woven baskets, which makes sense with the Arabian theme of the level.
Under the bridge is a passageway to a whirlwind. The whirlwind will take you to a good number of gems, and the reason this is worth mentioning is because of all the explosive vases that there are. Light one up and watch the rest break in sequence! Ossum!
The swordsmen and the camels aren't so bad, but the guys with the guns are a pain in the butt. Glide in on them before you flame them, since they can't aim upwards.
The fodder here are snakes jumping around in woven baskets, which makes sense with the Arabian theme of the level.
Under the bridge is a passageway to a whirlwind. The whirlwind will take you to a good number of gems, and the reason this is worth mentioning is because of all the explosive vases that there are. Light one up and watch the rest break in sequence! Ossum!
Orbs
Scorch
1. Help Hunter catch all six monkeys. Charge the trees they're hanging onto before they bop Hunter in the head with a coconut. This one's pretty easy.
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