Tuesday, July 16, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 38 of 41

We get everything in the game and take on Ripto himself!

Glimmer


We're not done yet. We still have one orb left to get in Glimmer. I remembered it...angryponcho remembered it...did you?

Anyway, go back up the ladder near the bridge. It's basically the same as the first Superfly orb in the level. It's really not that hard.

Ripto's Arena

 

First Form


Well, here were are.

You'll be collecting orbs and using the power-ups to do as much damage on Ripto as you can. Grab three orbs before Ripto can and you'll be able to make Ritpo run away from you like the little coward he is!

The red ones give you Superflame, the blue ones give you Supercharge, and the green ones give you what look like some sort of bio-bomb that you can spit out like a grenade and cause a small explosion. You don't have to grab three of the same color, just grab three as soon as possible. The color of the last one of the three you pick will dictate which power-up you'll have for a few seconds. Avoid his scepter shots, grab orbs, and chase after him with whatever you have and do as much damage as possible.

In case you need health, there will be sheep in the arena every so often. Also, if you die at any point in the battle, you start back at the first form. Lame.

In case Ripto gets three orbs, red gives him a few red shockwaves similiar to the Crush battle, blue gives him an ice shield that damages you if you touch him, and green gives him a bunch of green fireballs similiar to Gulp.

Second Form


When his health runs out, he'll summon a mechanical version of Gulp and ride on top of it. The battle is still the same, even though Gulp can cover more ground.

The Ripto power-ups are different this time. Red shoots out a homing fire-worm by which the only means of escape is to send it towards Robo-Gulp. Blue shoots some ice balls, while green gives the Robo-Gulp some eye lasers you'll have to jump over to avoid.

Orbs


Glimmer


3. You need to have the climbing ability to do this one. Climb the ladder near the bridge that you couldn't initally access, then use the Superfly powerup at the top to light up the six gem lamps at the ceiling above the bridge.

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